Half-Life 2 RTX: Difference between revisions
Zemmeryfidd (talk | contribs) (Specified that Half-Life 2 running on Portal RTX may not work as expected.) |
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{{hl2rtx|4}} is the second Nvidia RTX remix to run on {{source|3}}. It, as the name implies, is a RTX revamp of the original {{hl2|4}}, similar to how {{portal|3.1}} was revamped with {{portalrtx|3.1}}. Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by {{nvidia|4}} via their official {{Yt|aM_gzfAMdNs|page=watch|YouTube}} channel. | {{hl2rtx|4}} is the second Nvidia RTX remix to run on {{source|3}}. It, as the name implies, is a RTX revamp of the original {{hl2|4}}, similar to how {{portal|3.1}} was revamped with {{portalrtx|3.1}}. Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by {{nvidia|4}} via their official {{Yt|aM_gzfAMdNs|page=watch|YouTube}} channel. | ||
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Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 via loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures. | Via {{portalrtx|3.1}} you can use RTX remix with Half-Life 2 via loading the map files, a tutorial can be found [https://www.youtube.com/watch?v=JFZb1EoBM98 here]. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures. | ||
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<div style="float:right">[[File:Screenshot-HL2RTX-Kleiner's_Lab.jpg|340px|thumb|A screenshot of {{hl2rtx|4}}, showcasing the ray-traced Kleiner's Lab, from [https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/ NVIDIA News page].]] | |||
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==External Links== | ==External Links== | ||
*[https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/ Announcing Half-Life 2 RTX, An RTX Remix Project Being Built By The Community - NVIDIA News] | *[https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/ Announcing Half-Life 2 RTX, An RTX Remix Project Being Built By The Community - NVIDIA News] | ||
*{{Yt|aM_gzfAMdNs|page=watch|Half-Life 2 RTX, An RTX Remix Project - Announce Trailer}} - Release Trailer on YouTube | *{{Yt|aM_gzfAMdNs|page=watch|Half-Life 2 RTX, An RTX Remix Project - Announce Trailer}} - Release Trailer on YouTube |
Revision as of 10:07, 8 January 2024
Half-Life 2 RTX is the second Nvidia RTX remix to run on Source. It, as the name implies, is a RTX revamp of the original
Half-Life 2, similar to how Portal was revamped with Portal with RTX. Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by
Nvidia via their official
YouTube channel.
As of time of writing, only Dr. Kleiner's lab has been revealed in the initial trailer, along with an updated HEV suit. Plus the floor textures now utilizing ray-tracing (or parallax cubemapped[confirm]) reflections.
Via Portal with RTX you can use RTX remix with Half-Life 2 via loading the map files, a tutorial can be found here. However, this method is highly buggy (as is running Half-Life 2 on Portal regularly), and lacks PBR textures.