User:SirYodaJedi/My compile settings: Difference between revisions
		
		
		
		
		
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 Important:
Important:
		
	
| SirYodaJedi (talk | contribs) m (→RAD:  add final compile) | SirYodaJedi (talk | contribs)  m (→BSP) | ||
| Line 38: | Line 38: | ||
| === BSP === | === BSP === | ||
| {{codeblock|hlbsp.exe -console 0 -nohull2 -v "mapname"}} | {{codeblock|hlbsp.exe -console 0 -nohull2 -v "mapname"}} | ||
| {{modernImportant|{{code|-nohull2}} will disable collision for any entities that use the "large" hull, including bullsquids and large func_pushables. The {{code|[[Tool textures (GoldSrc)#ZHLT.WAD|CLIPHULL2]]}} tool texture can be used to create collision meshes for these entites.}} | |||
| === VIS === | === VIS === | ||
| {{codeblock|hlvis.exe -console 0 -full -v "mapname"}} | {{codeblock|hlvis.exe -console 0 -full -v "mapname"}} | ||
Revision as of 16:04, 13 December 2023
 Quake (ericw-tools)
 Quake (ericw-tools)
Designed for 2.0.0-alpha3 or newer
BSP
VIS
- Standard (manual ambience)
- Automatic ambience (vanilla-style)
RAD
- Fast (Singleplayer)
- Full (Singleplayer)
- Final (Singleplayer)
- Fast (Quakeworld)
- Full (Quakeworld)
- Final (Quakeworld)
 Quake II (KMQBSP+Arghrad220)
 Quake II (KMQBSP+Arghrad220)
Todo:   
 Quake III (q3map2 from NetRadiant-Custom)
 Quake III (q3map2 from NetRadiant-Custom)
Todo:   
 GoldSrc
 GoldSrc
CSG
BSP
 Important:
Important:-nohull2 will disable collision for any entities that use the "large" hull, including bullsquids and large func_pushables. The CLIPHULL2 tool texture can be used to create collision meshes for these entites.VIS
RAD
- If targeting 25th Anniversary Update or newer
- If targeting pre-25th Anniversary Update OpenGL renderer
 Source
 Source
Todo:   
BSP
VIS
RAD
Todo: For  Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?
 Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?- For  Source 2013 Source 2013
- For  Strata Source Strata Source
