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Tip:It can be useful to keep situational keybinds in files other than autoexec.cfg.
Confirm:What exactly happens after exec autoexec.cfg.
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'''Valve Configuration file''' (or '''VCFG''') is a {{source2|4}} games text file used to [[exec]]ute a newline-delimited list of [[ConCommand|console command]]s to the [[Developer Console]]. The '''.vcfg''' file extension can be found everywhere and is not specific to Source. | '''Valve Configuration file''' (or '''VCFG''') is a {{source2|4}} games text file used to [[exec]]ute a newline-delimited list of [[ConCommand|console command]]s to the [[Developer Console]]. The '''.vcfg''' file extension can be found everywhere and is not specific to Source. | ||
{{ | {{tip|It can be useful to keep situational key[[bind]]s in files other than autoexec.cfg.}} | ||
{{ModernConfirm|What exactly happens after exec autoexec.cfg.}} | {{ModernConfirm|What exactly happens after exec autoexec.cfg.}} | ||
Revision as of 22:13, 3 January 2024
Valve Configuration file (or VCFG) is a
Source 2 games text file used to execute a newline-delimited list of console commands to the Developer Console. The .vcfg file extension can be found everywhere and is not specific to Source.
File format
- Each line is considered a command. Note that each command can still consist of multiple commands delimited with the semicolon
;. - Comments can be added by using
//. These two characters and everything following after them is ignored by the engine until the next line starts. - Cheat commands require
sv_cheats 1enabled, otherwise they have no effect. To configure a mod's default cheat convars, VScript or point_servercommand can achieve this on map start without having to enable sv_cheats.
Files
The folder <game>/cfg/ is usually dedicated to CFG files and can be further organized in subdirectories, and referred in exec by relative path.
This is a table listing common CFG files found in mods and games alike.
| CFG | Description |
|---|---|
| autoexec.vcfg | Ran on game start up, so one can easily create the file and put any commands that one doesn't want to type each time. |
| modsettings.vcfg | Ran on game start up, unless not found in mod folder. |
| config.cfg | Ran on game start up, this is created automatically when the player runs the game/mod for the first time. |
| config_default.vcfg | Ran when no config.cfg is present or when player clicks the 'Use Defaults' button in the keyboard tab in the options panel, see Customizing Options: Keyboard. |
| chapter#.vcfg | Ran when the player picks the chapter, with # being the chapter number, see Adding chapters to your mod. |
| game.vcfg | Ran every time a map is loaded. |
| sourcevr_modfoldername.vcfg | (in all games since |
| skill_manifest.vcfg | Runs every time the map is changed, used to list the skill.cfgs to execute. |
| 360controller.vcfg | Used for players using |
| 360controller-linux.vcfg | Used for players using |
| undo360controller.vcfg | Used for players using Todo: Find out when this is executed.
|
| listenserver.vcfg | Ran when a listen server is being started, and runs every time the map is changed. |
| server.vcfg | Ran when a dedicated server is being started, and runs every time the map is changed. |
| valve.rc | Special vcfg file with the .rc extension, it's ran on game start up and executes autoexec.cfg along with a few other commands. |