Info changelevel: Difference between revisions
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{{{entity}}} It is the entity that marks a level change. | {{{entity}}} It is the entity that marks a level change. | ||
It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. Place an {{Ent|info_landmark}} in both maps that marks the ''same'' location in each map. In Hammer, <code>info_changelevel</code> will be listed in entity class selection menu when [[Entity creation|tied to a brush as an entity]]. | It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. Place an {{Ent|info_landmark}} in both maps that marks the ''same'' location in each map. In Hammer, <code>info_changelevel</code> will be listed in entity class selection menu when [[Entity creation|tied to a brush as an entity]]. | ||
== KeyValues == | == KeyValues == | ||
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== Inputs == | == Inputs == | ||
{{ | {{IO|Enable|nofgd=1}} | ||
{{IO|Disable|nofgd=1| | |||
Enable/disable this entity from performing its task}} | |||
== Outputs == | == Outputs == | ||
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* {{Ent|trigger_transition}} | * {{Ent|trigger_transition}} | ||
* {{Ent|point_changelevel}} {{only|{{portal2}}}} | * {{Ent|point_changelevel}} {{only|{{portal2}}}} | ||
* {{Ent|env_global}} |
Revision as of 08:45, 27 December 2023


{{{entity}}} It is the entity that marks a level change.
It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. Place an info_landmark in both maps that marks the same location in each map. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity.
KeyValues
- Name (targetname) <string>
- Name of this landmark.
- New Map Name (map) <string>
- The filename of the next map (without ".bsp").
Warning:Setting this to current map’s name or not setting it will cause info_changelevel not to spawn.
- Landmark Name (landmark) <targetname>
- Changes of positions will take place on transition relative to this landmark.
Flags
- Disable Touch
- : [2]
Bug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead. [todo tested in ?]
- To Previous Chapter : [4]
Inputs
- Enable !FGD
- Disable !FGD
- Enable/disable this entity from performing its task
Outputs
OnChangeLevelFired when the level changes.Note:This output is in fgd but doesn't exist in-game.