Func nav attribute region: Difference between revisions
		
		
		
		
		
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 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round.
 Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!
		
	
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| {{ | {{this is a|e2|name=func_nav_attribute_region|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute.   | ||
| {{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}} | {{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}} | ||
Revision as of 10:53, 4 January 2024
|  Class hierarchy | 
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| CFuncNavAttributeRegion | 
func_nav_attribute_region  is an   e2  available in 
 Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with
 Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute. 
 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round. Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























