Func nav attribute region: Difference between revisions

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{{CD|CFuncNavAttributeRegion}}
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{{Entity|func_nav_attribute_region|type=e2|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute.  
{{this is a|e2|name=func_nav_attribute_region|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute.  


{{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}}
{{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}}

Revision as of 10:53, 4 January 2024

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C++ Class hierarchy
CFuncNavAttributeRegion
CBaseEntity
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func_nav_attribute_region is an e2 available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute.

Tip.pngTip:In Left 4 Dead 2, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note.pngNote:Attributes set will persists when a round ends!

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Inputs

Flags

See Also