Func nav attribute region: Difference between revisions
Jump to navigation
Jump to search
Tip:In
, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note:Attributes set will persists when a round ends!
(-toolstrigger) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
__NOTOC__ | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->__NOTOC__ | ||
{{ | {{lang}}{{CD|CFuncNavAttributeRegion}} | ||
{{CD|CFuncNavAttributeRegion}} | |||
[[File:Toolstrigger.gif|left]] | [[File:Toolstrigger.gif|left]] | ||
{{ | {{this is a|e2|name=func_nav_attribute_region|series=Left 4 Dead}} It holds [[List of L4D Series Nav Mesh Attributes|nav attributes]] to be applied on regions of overlapping nav areas when a navigation mesh has ''finished generating'' with <code>nav_generate</code>/<code>nav_generate_incremental</code>. Great for attributes necessitated by large regions of nav areas; e.g. The<code>FINALE</code>attribute. | ||
{{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}} | {{Tip|In {{l4d2}}, Attributes are automatically applied after this entity spawns in, which is also every new round.}} |
Revision as of 10:53, 4 January 2024
![]() |
---|
CFuncNavAttributeRegion |
func_nav_attribute_region
is an e2 available in Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with
nav_generate
/nav_generate_incremental
. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALE
attribute.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities