Bb spawn zombie: Difference between revisions
Jump to navigation
Jump to search
Warning:
Bb spawn zombie is based on
No edit summary |
mNo edit summary |
||
Line 6: | Line 6: | ||
|in= {{bb|4}} | |in= {{bb|4}} | ||
}} | }} | ||
{{ | {{this is a|bb_spawn_zombie|<!--sprite=1-->|type=point|engine=gldsrc|game=BrainBread}} Which creates monster spawner. | ||
{{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}} | {{modernTip|The best idea is to set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}} | ||
Revision as of 22:12, 25 September 2023
monster_zombie | |
---|---|
![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
This is a bb_spawn_zombie available in BrainBread.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Which creates monster spawner. Template:ModernTip

monstermaker
entity. Therefore, much of the documentation pertaining to monstermaker
may also apply to Bb spawn zombie.
Key Values
- Target On Release (target) <string>
- Monster to spawn (monstertype) <string>
- Class of all NPCs spawned by this entity.
- Childrens' Name (netname) <string>
- Targetname of all NPCs spawned by this entity.
- Max live children (m_imaxlivechildren) <string>
- Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
- Number of Monsters (monstercount) <string>
- The maximum number of entities to spawn (0, -1 no limit).
- Minimum respawn delay (mindelay) <string>
- if delay is -1, new monster will be made when last monster dies.
- Maximum respawn delay (maxdelay) <string>
- Delay is how often (seconds) a new monster will be dookied out.
Flags
- Start ON : [1]
- Cyclic : [4]
- MonsterClip : [8]