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Scripted startrush (GoldSrc): Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{entity|scripted_startrush|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which makes the monster run to the desired point.
{{this is a|point|<!--sprite=1-->|name=scripted_startrush|engine=gldsrc|game=Paranoia}} Which makes the monster run to the desired point.


== Application ==
== Application ==

Revision as of 13:00, 4 January 2024

scripted_startrush is a point available in Paranoia Paranoia.

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  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Which makes the monster run to the desired point.

Application

Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.

Keyvalues

Targeted monster (target) <targetname>
Monster
Fire after move (netname) <string>
Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
Move to this entity (message) <string>
Entity to run to (if left blank it will run to this scripted_startrush)
Area radius (frags) <integer>
The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
Move type (weapons) <choices>
Value Description
0 Run
1 Walk