Eyes: Difference between revisions
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{{MatParam|$basetexture|texture|The texture for the sclera (the white) of the eye.}} | {{MatParam|$basetexture|texture|The texture for the sclera (the white) of the eye.}} | ||
{{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | {{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | ||
{{MatParam| | {{MatParam|$halflambert|bool|Half-lambertian shading.}} | ||
==See Also== | ==See Also== | ||
* [[EyeRefract]] | * [[EyeRefract]] |
Revision as of 09:19, 16 August 2023


This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: EyeRefract.
It has since been deprecated by: EyeRefract.

Alyx's eyeball in Episode Two, using this shader.
Template:Entity It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
$basetexture
$iris
$halflambert