$parallaxmap: Difference between revisions

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'''The $parallaxmap [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.'''
'''The $parallaxmap''' [[VMT]] parameter specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]].


{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}}

Revision as of 09:13, 26 October 2023

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The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.

Warning.pngWarning:Parallax maps are disabled in every Valve game, although since Alien Swarm an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.

VMT Syntax

"$parallaxmap" <texture path>
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount

See Also