Glowing textures (GoldSrc): Difference between revisions

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== Brush textures ==
== Brush textures ==

Revision as of 10:16, 7 August 2023

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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Brush textures

Icon-Important.pngImportant:These are the only methods that will create actual lighting, instead of just simulating it!

MDL textures

  • Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
  • Fullbright rendermode (only in Sven Co-op) (also in FTECodename: Loop)

Entity lighting

  • Texture rendermode
  • Additive rendermode

Custom renderers

  • Fullbright rendermode
Confirm:Is it possible to reimplement Quake-style fullbright texels? This was in the early alpha builds of Half-Life, and such textures were flagged in the WAD with an ~.