Glowing textures (GoldSrc): Difference between revisions

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== Custom renderers ==
== Custom renderers ==
* Fullbright rendermode
* Fullbright rendermode
* {{quake}}-style Fullbright texels?
* {{confirm|Is it possible to reimplement {{quake}}-style fullbright texels? This was in the early alpha builds of {{hl1}}, and such textures were flagged in the WAD with an {{code|~}}.}}

Revision as of 11:11, 7 August 2023

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This is a draft page. It is a work in progress open to editing by anyone.
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Brush textures

Icon-Important.pngImportant:These are the only methods that will create actual light that lights lightmaps!

MDL textures

  • Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
  • Fullbright rendermode (only in Sven Co-op) (also in FTECodename: Loop)

Entity lighting

  • Texture rendermode
  • Additive rendermode

Custom renderers

  • Fullbright rendermode
  • Confirm:Is it possible to reimplement Quake-style fullbright texels? This was in the early alpha builds of Half-Life, and such textures were flagged in the WAD with an ~.