Glowing textures (GoldSrc): Difference between revisions
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Important:These are the only methods that will create actual light that lights lightmaps!
SirYodaJedi (talk | contribs) (Created page with "{{Language subpage}} {{draft}} == Brush textures == {{modernImportant|These are the only methods that will create actual light that lights lightmaps!}} * RAD files {{depr...") |
SirYodaJedi (talk | contribs) m (→MDL textures) |
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== MDL textures == | == MDL textures == | ||
* Additive rendermode ( | * Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient) | ||
* Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}} | * Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}} | ||
Revision as of 11:09, 7 August 2023



This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures

- RAD files [
Deprecated]
- info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in
)
Entity lighting
- Texture rendermode
- Additive rendermode