Glowing textures (GoldSrc): Difference between revisions

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(Created page with "{{Language subpage}} {{draft}} == Brush textures == {{modernImportant|These are the only methods that will create actual light that lights lightmaps!}} * RAD files {{depr...")
 
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== MDL textures ==
== MDL textures ==
* Additive rendermode (
* Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
* Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}}
* Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}}



Revision as of 11:09, 7 August 2023

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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.

Brush textures

Icon-Important.pngImportant:These are the only methods that will create actual light that lights lightmaps!

MDL textures

  • Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
  • Fullbright rendermode (only in Sven Co-op) (also in FTECodename: Loop)

Entity lighting

  • Texture rendermode
  • Additive rendermode

Custom renderers

  • Fullbright rendermode
  • Quake-style Fullbright texels?