Cs team manager: Difference between revisions
		
		
		
		
		
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 Note:This is a preserved entity.
Note:This is a preserved entity.
 Warning:Killing this entity crashes the game.
Warning:Killing this entity crashes the game.
		
	
|  (-entity template) | m (what happened to the title) | ||
| Line 1: | Line 1: | ||
| {{lang|title=cs_team_manager}} | |||
| {{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
| {{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
| {{entity|type=e0|cs_team_manager|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} | {{entity|type=e0|cs_team_manager|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}} | ||
| It | It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}}) | ||
| {{note|This is a [[s_PreserveEnts|preserved entity]].}} | {{note|This is a [[s_PreserveEnts|preserved entity]].}} | ||
| {{warning|Killing this entity crashes the game}} | {{warning|Killing this entity crashes the game.}} | ||
| == See Also == | == See Also == | ||
Revision as of 03:02, 9 August 2023

 
|  Class hierarchy | 
|---|
| CCSTeam | 
|  cs_team.cpp | 
Template:Entity
It is automatically created for each team when the map loads. (4 are created in  , 5 are created in
, 5 are created in  )
)
 Note:This is a preserved entity.
Note:This is a preserved entity. Warning:Killing this entity crashes the game.
Warning:Killing this entity crashes the game.























