Lua run: Difference between revisions

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== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname:ru}}

Revision as of 13:18, 5 August 2023

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Template:Entity It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.
Icon-Bug.pngBug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
PlacementTip.pngWorkaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Note.pngFix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.
  [todo tested in ?]
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.

Template:I Targetname/ru

Outputs

Targetname:
OnUser1 to OnUser4
Вызывается в ответ на входы FireUser; (см. Пользовательские вводы и выводы).
OnKilled  (in all games since Left 4 Dead)
Вызывается после уничтожения энтити и удаления её из игры.