Lua run: Difference between revisions
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Bug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session.
Workaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Fix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor. [todo tested in ?]
(→Inputs) |
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== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname:ru}} |
Revision as of 13:18, 5 August 2023
Template:Entity It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player.



- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.
Outputs
Targetname:
- OnUser1 to OnUser4
- Вызывается в ответ на входы
FireUser
; (см. Пользовательские вводы и выводы).
- OnKilled (in all games since
)
- Вызывается после уничтожения энтити и удаления её из игры.