Env model (GoldSrc): Difference between revisions
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Warning:Env_models do not have any collision, and will not cast shadows with normal compilers.
Workaround:Create a brush-based collision mesh and tie it to afunc_wall with renderamt set to 0 (aka invisible). Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces. This will also cast lightmap shadows, unless alphatest ({) textures are used.
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[[Category:Non-internal entities]] | [[Category:Non-internal entities]] | ||
[[Category:Point entites]] | [[Category:Point entites]] | ||
[[Category:Day of Defeat | [[Category:Day of Defeat Entities]] |
Revision as of 07:28, 29 July 2023
env_model is a point entity available in Day of Defeat, originally found in Spirit of Half-Life. It is used to place a model (usually an MDL) on a map, with optional animation and no collision.


Entity description
KeyValues
Flags
See also
- cycler_sprite - Similar entity available in all
GoldSrc games, without animation. Can display MDL and BSP models, despite its name. Most frequently used in
Counter-Strike; have issues when used in singleplayer.
- item_generic - Equivalent entity in
Half-Life: Opposing Force,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes, and
Sven Co-op.
- prop_dynamic - comparable entity in
Source