Item healthcharger: Difference between revisions
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== Notes == | == Notes == | ||
* Players can't use it past the limit or maximum health points. ''Deny.'' Confirmed with {{hl2|4}}. | * Players can't use it past the limit or maximum health points. ''Deny.'' Confirmed with {{hl2|4}}. | ||
* Player can use health chargers without suit. | |||
==ConVars/Commands== | ==ConVars/Commands== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_healthcharger|50|Arbitrary number|Amount of health that can be gained from a single charger.}} | {{varcom|sk_healthcharger|50|Arbitrary number|Amount of health that can be gained from a single charger.}} | ||
{{varcom|cl_hpcharg_light_col_r|255 {{Bms|4}}|Arbitrary number|Red color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_col_g|0 {{Bms|4}}|Arbitrary number|Green color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_col_b|0 {{Bms|4}}|Arbitrary number|Blue color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_intensity|32 {{Bms|4}}|Arbitrary number|Intensity value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_on|1 {{Bms|4}}|Arbitrary number|Sets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn.}} | |||
{{varcom|cl_hpcharg_light_range|64 {{Bms|4}}|Arbitrary number|Range value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_debug|0 {{Bms|4}}|Arbitrary number|Sets debug state of health chargers light.}} | |||
{{varcom|sk_charger_health_rate|1 {{Bms|4}}|Arbitrary number|Sets treatment speed from health chargers.}} | |||
{{varcom|sk_charger_refill_delay |15 {{Bms|4}}|Arbitrary number|Delay before refill for suit and health chargers in seconds. Multiplayer only.}} | |||
{{varcom|end}} | {{varcom|end}} | ||
Line 23: | Line 33: | ||
==Inputs== | ==Inputs== | ||
{{IO|Enable|param=void|Allows to use, sets skin 0, turns light on.|only=BMS}} | |||
{{IO|Disable|param=void|Prevents to use, sets skin 1, turns light off.|only=BMS}} | |||
{{IO|Fill|param=float|nofgd=1|Fills the charger with specified number if the charger is empty.|only=BMS}} | |||
{{I BaseAnimating}} | {{I BaseAnimating}} | ||
{{I BaseEntity|base=1|prel4d=1}} | {{I BaseEntity|base=1|prel4d=1}} | ||
==Outputs== | ==Outputs== | ||
{{IO| | {{IO|OutRemainingHealth|Remaining Health. Cut in {{Bms|4}}.}} | ||
{{IO| | {{IO|OnPlayerUse|Fired when the player tries to {{ent|+use}} the charger. Cut in {{Bms|4}}.}} | ||
{{IO|OnEmpty|Fired when the charger is empty.|only=BMS}} | |||
{{IO|OnUse|Fired when the player tries to {{ent|+use}} the charger.|only=BMS}} | |||
{{IO|OnTurnOff|nofgd=1|Fires on disable.|only=BMS}} | |||
{{IO|OnTurnOn|nofgd=1|Fires on enable.|only=BMS}} | |||
{{O BaseAnimating}} | {{O BaseAnimating}} | ||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 12:41, 6 December 2023


Template:Entity This is the health charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting.

- Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Notes
- Players can't use it past the limit or maximum health points. Deny. Confirmed with
Half-Life 2.
- Player can use health chargers without suit.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthcharger | 50 | Arbitrary number | Amount of health that can be gained from a single charger. |
cl_hpcharg_light_col_r | 255 ![]() |
Arbitrary number | Red color value for dynamic light from health chargers. |
cl_hpcharg_light_col_g | 0 ![]() |
Arbitrary number | Green color value for dynamic light from health chargers. |
cl_hpcharg_light_col_b | 0 ![]() |
Arbitrary number | Blue color value for dynamic light from health chargers. |
cl_hpcharg_light_intensity | 32 ![]() |
Arbitrary number | Intensity value for dynamic light from health chargers. |
cl_hpcharg_light_on | 1 ![]() |
Arbitrary number | Sets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn. |
cl_hpcharg_light_range | 64 ![]() |
Arbitrary number | Range value for dynamic light from health chargers. |
cl_hpcharg_light_debug | 0 ![]() |
Arbitrary number | Sets debug state of health chargers light. |
sk_charger_health_rate | 1 ![]() |
Arbitrary number | Sets treatment speed from health chargers. |
sk_charger_refill_delay | 15 ![]() |
Arbitrary number | Delay before refill for suit and health chargers in seconds. Multiplayer only. |
Keyvalues

Inputs

Outputs
- OutRemainingHealth
- Remaining Health. Cut in
Black Mesa.
- OnPlayerUse
- Fired when the player tries to +use the charger. Cut in
Black Mesa.
- OnUse (only in
)
- Fired when the player tries to +use the charger.
- OnTurnOff (only in
) !FGD
- Fires on disable.
- OnTurnOn (only in
) !FGD
- Fires on enable.

See also
- func_healthcharger, a brush-based version of this entity.
- item_suitcharger, a version of this entity meant for suit power.