Hunter: Difference between revisions

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(-entity template)
(-some info)
Line 1: Line 1:
{{stub}}
{{stub}}
{{Ent not in fgd|nolink=1}}
{{CD|Hunter|CTerrorPlayer}}
{{CD|Hunter|CTerrorPlayer}}
{{entity|type=e0|series=Left 4 Dead|hunter}}
{{entity|type=e0|series=Left 4 Dead|hunter}}
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{note|Spawned hunter's classname is <code>player</code>}}


== See Also ==
== See Also ==
* [[player]]
* [[npc_hunter]]
* [[npc_hunter]]
* [[player]]

Revision as of 07:33, 18 July 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Hunter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity

Tip.pngTip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Note.pngNote:Spawned hunter's classname is player

See Also