BSP Decompiler 005: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Warning:New versions of this decompiler create sources without geometry! (for
Warning:New versions of this decompiler create sources without geometry! (for  GoldSrc)
 GoldSrc)
		
	
| No edit summary | |||
| Line 6: | Line 6: | ||
| == Support == | == Support == | ||
| * Quake | * Quake | ||
| * Goldsrc  | * Goldsrc | ||
| * Half-Life: Blue Shift | ** Half-Life: Blue Shift | ||
| * Quake 2 | * Quake 2 | ||
| * Daikatana | * Daikatana | ||
| Line 20: | Line 20: | ||
| * Soldier of Fortune 2 | * Soldier of Fortune 2 | ||
| * Call of Duty | * Call of Duty | ||
| *  | ** Demo | ||
| *  | ** Part 2 | ||
| *  | ** Part 4 | ||
| * Star Trek Elite Force 2 | * Star Trek Elite Force 2 | ||
| * Star Trek Elite Force 2 Demo | * Star Trek Elite Force 2 Demo | ||
| Line 32: | Line 32: | ||
| * American McGee's Alice | * American McGee's Alice | ||
| * James Bond 007: Nightfire | * James Bond 007: Nightfire | ||
| * Dark Messiah of Might and Magic | * Dark Messiah of Might and Magic | ||
| * Vindictus | * Vindictus | ||
| * Source Engine v21 | |||
| *  | * {{source|4}} | ||
| * Source Engine v22 | ** Source Engine v17 | ||
| * Source Engine v23 | ** Source Engine v18 | ||
| * Source Engine v27 | ** Source Engine v19 | ||
| ** Source Engine v20 | |||
| ** Source Engine v21 | |||
| ** Source Engine v22 | |||
| ** Source Engine v23 | |||
| ** Source Engine v27 | |||
| ** Left 4 Dead 2 | |||
| * Titanfall | * Titanfall | ||
| * Tactical Intervention | * Tactical Intervention | ||
| == LibBSP== | == LibBSP== | ||
Revision as of 14:52, 4 July 2023
 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
 Warning:New versions of this decompiler create sources without geometry! (for
Warning:New versions of this decompiler create sources without geometry! (for  GoldSrc)
 GoldSrc)Support
- Quake
- Goldsrc
- Half-Life: Blue Shift
 
- Quake 2
- Daikatana
- Soldier of Fortune
- SiN
- Quake 3
- Star Trek Elite Force
- Return to Castle Wolfenstein
- Enemy Territory
- Jedi Outcast
- Academy
- Soldier of Fortune 2
- Call of Duty
- Demo
- Part 2
- Part 4
 
- Star Trek Elite Force 2
- Star Trek Elite Force 2 Demo
- Medal of Honor: Allied Assault
- Medal of Honor: Allied Assault Demo
- Medal of Honor: Allied Assault Spearhead
- Medal of Honor: Allied Assault Breakthrough
- Heavy Metal FAKK2
- American McGee's Alice
- James Bond 007: Nightfire
- Dark Messiah of Might and Magic
- Vindictus
 Source Source- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
 
- Titanfall
- Tactical Intervention
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

























