Half-Life Asset Manager: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Mailmanmicky (talk | contribs) m (Removed duplicate content) |
||
Line 24: | Line 24: | ||
* [https://twhl.info/thread/view/20070?page=last TWHL] | * [https://twhl.info/thread/view/20070?page=last TWHL] | ||
* [https://github.com/SamVanheer/HalfLifeAssetManager Github] | * [https://github.com/SamVanheer/HalfLifeAssetManager Github] | ||
Revision as of 22:32, 15 June 2023
Half-Life Asset Manager is a new tool that has been developed to support multiple asset types compared to its predecessor Half-Life Model Viewer. This innovative tool offers many benefits, including the ability to easily update and support other Half-Life 1 assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program.
Features
- Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-Life 1 studio models, making it easier for users to edit various assets.
- Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage compared to its predecessor, Jed’s HLMV.
- Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
- Texture replacement without recompiling: Unlike the Half-Life Model Viewer, Half-Life Asset Manager allows users to replace textures without having to recompile.
- User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
- Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
Drawbacks
- Only compatible with Half-Life 1/GoldSource: Half-Life Asset Manager is not compatible with Half-Life 2/Source and Source 2, limiting its usefulness to those working with Half-Life 1 assets.
- Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.
- Superseded by Half-Life Asset Manager: The previous tool, Half-Life Model Viewer, has been superseded by Half-Life Asset Manager, indicating that no further updates or support will be made to the older tool.