Category:HL2DM level design: Difference between revisions
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(Removed dm_cloudcity mention, while it is a nice map, it's not really relevant to anything on this page and dm_cloudcity isn't even in officially in the game) |
SirYodaJedi (talk | contribs) m (→Getting Started: fix dead link) |
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* [[How To Develop A Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}} | * [[How To Develop A Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}} | ||
* [[Half-Life 2 DM Mapping Theory|Half-Life 2 Deathmatch Mapping Theory]] | * [[Half-Life 2 DM Mapping Theory|Half-Life 2 Deathmatch Mapping Theory]] | ||
* [[Your First | * [[Your First Map]] | ||
== General == | == General == |
Revision as of 16:11, 16 June 2023
This article focuses on Template:Game name Level Design. For general mapping tutorials, see Category:Level Design.
Getting Started
General
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References
External Links
See Also |
Pages in category "HL2DM level design"
This category contains only the following page.