Witch: Difference between revisions
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{{varcom|z_witch_wander_personal_time|10||}} | {{varcom|z_witch_wander_personal_time|10||}} | ||
{{varcom|end}} | {{varcom|end}} | ||
== Actions == | |||
* WitchAngry | |||
* WitchAttack | |||
* WitchBehavior | |||
* WitchBurn | |||
* InfectedDying | |||
:: ⮤WitchDying | |||
* WitchExecAction | |||
* WitchIdle | |||
* WitchKillIncapVictim | |||
* WitchRetreat | |||
* WitchWander | |||
== See Also == | == See Also == | ||
* [[NextBot]] | |||
* [[infected]] | * [[infected]] | ||
* [[tank]] |
Revision as of 11:21, 6 August 2023
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Witch |
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_witch_allow_change_victim | 1 | ||
z_witch_always_kills | 0 | ||
z_witch_anger_rate | 0.2 | **Rate at which Witches become agitated, a higher value will increase the speed Witches become agitated. | |
z_witch_attack_range | 60 | ||
z_witch_berserk_range | 200 | ||
z_witch_burn_time | 15 | ||
z_witch_damage | 100 | ||
z_witch_damage_per_kill_hit | 30 | ||
z_witch_discard_range | 2000 | ||
z_witch_flashlight_range | 400 | **Range at which survivors can continue to agitate witches by pointing flashlights at her, survivors at this range will not initially agitate Witches. | |
z_witch_health | 1000 | Witch max health | |
z_witch_hostile_at_me_anger | 2 | ||
z_witch_max_retreat_range | 2000 | ||
z_witch_max_threat_time | 7 | ||
z_witch_min_retreat_range | 750 | ||
z_witch_min_threat_time | 5 | ||
z_witch_personal_space | 100 | **Range at which survivors will always agitate sitting Witches, even if the Witch cannot see or hear the survivor. | |
z_witch_rage_smoothing | 0.9 | ||
z_witch_relax_rate | 0.05 | **Rate at which Witches will relax after being agitated. | |
z_witch_retreat_exit_hidden_duration | 10 | ||
z_witch_retreat_exit_range | 1000 | ||
z_witch_retreat_min_duration | 10 | ||
z_witch_speed | 300 | ||
z_witch_speed_inured | 200 | ||
z_witch_threat_hostile_range | 600 | **Range at which survivors can continue to agitate witches by committing 'hostile' actions, survivors at this range will not initially agitate Witches. | |
z_witch_threat_normal_range | 300 | **Range at which survivors can agitate Witches based on line-of-sight and sound. | |
z_witch_tongue_range | 100 | If a tongue passes this close to a witch's head, she will snap it | |
z_witch_wander_hear_radius | 72 | ||
z_witch_wander_music_max_dist | 2000000 | ||
z_witch_wander_music_max_interval | 20.0 | ||
z_witch_wander_music_min_dist | 90000 | ||
z_witch_wander_music_min_interval | 3.0 | ||
z_witch_wander_personal_space | 240 | ||
z_witch_wander_personal_time | 10 |
Actions
- WitchAngry
- WitchAttack
- WitchBehavior
- WitchBurn
- InfectedDying
- ⮤WitchDying
- WitchExecAction
- WitchIdle
- WitchKillIncapVictim
- WitchRetreat
- WitchWander