Witch: Difference between revisions

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{{varcom|z_witch_wander_personal_time|10||}}
{{varcom|z_witch_wander_personal_time|10||}}
{{varcom|end}}
{{varcom|end}}
== Actions ==
* WitchAngry
* WitchAttack
* WitchBehavior
* WitchBurn
* InfectedDying
:: ⮤WitchDying
* WitchExecAction
* WitchIdle
* WitchKillIncapVictim
* WitchRetreat
* WitchWander


== See Also ==
== See Also ==
* [[NextBot]]
* [[infected]]
* [[infected]]
* [[tank]]

Revision as of 11:21, 6 August 2023

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Witch
Infected
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_witch_allow_change_victim 1
z_witch_always_kills 0
z_witch_anger_rate 0.2 **Rate at which Witches become agitated, a higher value will increase the speed Witches become agitated.
z_witch_attack_range 60
z_witch_berserk_range 200
z_witch_burn_time 15
z_witch_damage 100
z_witch_damage_per_kill_hit 30
z_witch_discard_range 2000
z_witch_flashlight_range 400 **Range at which survivors can continue to agitate witches by pointing flashlights at her, survivors at this range will not initially agitate Witches.
z_witch_health 1000 Witch max health
z_witch_hostile_at_me_anger 2
z_witch_max_retreat_range 2000
z_witch_max_threat_time 7
z_witch_min_retreat_range 750
z_witch_min_threat_time 5
z_witch_personal_space 100 **Range at which survivors will always agitate sitting Witches, even if the Witch cannot see or hear the survivor.
z_witch_rage_smoothing 0.9
z_witch_relax_rate 0.05 **Rate at which Witches will relax after being agitated.
z_witch_retreat_exit_hidden_duration 10
z_witch_retreat_exit_range 1000
z_witch_retreat_min_duration 10
z_witch_speed 300
z_witch_speed_inured 200
z_witch_threat_hostile_range 600 **Range at which survivors can continue to agitate witches by committing 'hostile' actions, survivors at this range will not initially agitate Witches.
z_witch_threat_normal_range 300 **Range at which survivors can agitate Witches based on line-of-sight and sound.
z_witch_tongue_range 100 If a tongue passes this close to a witch's head, she will snap it
z_witch_wander_hear_radius 72
z_witch_wander_music_max_dist 2000000
z_witch_wander_music_max_interval 20.0
z_witch_wander_music_min_dist 90000
z_witch_wander_music_min_interval 3.0
z_witch_wander_personal_space 240
z_witch_wander_personal_time 10

Actions

  • WitchAngry
  • WitchAttack
  • WitchBehavior
  • WitchBurn
  • InfectedDying
⮤WitchDying
  • WitchExecAction
  • WitchIdle
  • WitchKillIncapVictim
  • WitchRetreat
  • WitchWander

See Also