Template:Archived Page History/Half-Life 2: Episode Two/en: Difference between revisions
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* Source shared (<code>hl2</code>) | * Source shared (<code>hl2</code>) | ||
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== See also == | == See also == | ||
* [[:Category:Half-Life 2: Episode Two Entities]] | * [[:Category:Half-Life 2: Episode Two Entities]] | ||
* [[Half-Life 2: Episode Two Particle Effect List]] | * [[Half-Life 2: Episode Two Particle Effect List]] | ||
* [[List of EP2 Soundscapes]] | * [[List of EP2 Soundscapes]] | ||
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Revision as of 12:55, 11 April 2023
Half-Life 2: Episode Two (2007) is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure with unique weapons, vehicles, and newly-spawned creatures.
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Content
Half-Life 2: Episode Two (
ep2
)Half-Life 2: Episode One shared (
episodic
)- Source 2013 shared (
hl2
) - Source shared (
hl2
) Source 2013 Singleplayer engine branch
See also
- Category:Half-Life 2: Episode Two Entities
- Half-Life 2: Episode Two Particle Effect List
- List of EP2 Soundscapes