This article relates to the game "Half-Life 2: Deathmatch". Click here for more information.

Info player deathmatch: Difference between revisions

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(Black Mesa things here now.)
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{{Lang|title=info_player_deathmatch}}
{{Lang|title=info_player_deathmatch}}
[[File:info_player_start.png|right|300px]]
[[File:info_player_start.png|right|300px]]
{{Entity|info_player_deathmatch|type=e0|game=Half-Life 2: Deathmatch}}
{{Entity|info_player_deathmatch|type=e0|game=Half-Life 2: Deathmatch}} Also in {{Bms|4}} and {{p2ce|4}}.
{{warning|In {{hl2dm|4}} point does not disabling if a physics prop is blocking it, which can cause a player to get stuck in physics prop. Fixed in {{Bms|4}}.}}
{{confirm| Isn't fixed in {{P2ce|4}} ?}}
__TOC__
__TOC__
{{clr}}
{{clr}}


==Entity description==
==Entity description==
Represents a spawn point of a player during a non-team deathmatch game in Half-Life 2: Deathmatch.  
Represents a spawn point of a player during a non-team deathmatch game.  


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV Angles}}
{{KV|List of items to spawn the player with.|intn=itemstogive|string|Here a list of items that player will receive if he appears at this point.}}{{bms|only|}}
{{todo|Learn how to give more than one weapon or item.}}
{{note|Player always get [[item_suit]].}}
{{note|If nothing is specified here - player will get [[item_weapon_crowbar]], [[item_weapon_glock]] with full ammo and 3 [[item_weapon_frag]].}}
==Inputs==
{{IO|Enable|param=void|Enable this spawnpoint|only=BMS}}
{{note|Also fires when a player or any other object stops blocking a given point.}}
{{IO|Disable|param=void|Disable this spawnpoint|only=BMS}}
{{note|Also fires when a player or any other object starts blocking a given point.}}
{{I Targetname}}
{{I Parentname}}
==Outputs==
{{O Targetname}}


==See also==
==See also==
* [[info_player_combine]]
* [[info_player_combine]]
* [[info_player_rebel]]
* [[info_player_rebel]]
* [[info_player_marine]]
* [[info_player_scientist]]
* [[info_player_start]]
* [[info_player_start]]
* [[game_player_equip]]
* [[game_player_equip]]


[[Category:Player spawn entities]]
[[Category:Player spawn entities]]

Revision as of 01:52, 25 December 2023

English (en)Translate (Translate)
Info player start.png

Template:Entity Also in Black Mesa Black Mesa and Portal 2: Community Edition Portal 2: Community Edition.

Warning.pngWarning:In Half-Life 2: Deathmatch Half-Life 2: Deathmatch point does not disabling if a physics prop is blocking it, which can cause a player to get stuck in physics prop. Fixed in Black Mesa Black Mesa.
Confirm: Isn't fixed in Portal 2: Community Edition Portal 2: Community Edition ?

Entity description

Represents a spawn point of a player during a non-team deathmatch game.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
List of items to spawn the player with. (itemstogive) <string>
Here a list of items that player will receive if he appears at this point.(only in Black Mesa)
Todo: Learn how to give more than one weapon or item.
Note.pngNote:Player always get item_suit.
Note.pngNote:If nothing is specified here - player will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.

Inputs

Enable <void> (only in Black Mesa)
Enable this spawnpoint
Note.pngNote:Also fires when a player or any other object stops blocking a given point.
Disable <void> (only in Black Mesa)
Disable this spawnpoint
Note.pngNote:Also fires when a player or any other object starts blocking a given point.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See also