Weapon scout: Difference between revisions
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m (Entity -> Css point. Applied changes to BasicCSseriesWeapon and categories.) |
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[[Image:weapon_scout.PNG|thumb|500px|right]] | [[Image:weapon_scout.PNG|thumb|500px|right]] | ||
{{distinguish|weapon_ssg08}} | {{distinguish|weapon_ssg08}} | ||
{{ | {{css point|weapon_scout}} | ||
==Entity description== | ==Entity description== | ||
The {{Wiki|Steyr Scout}} is a counter-terrorist exclusive rifle that uses [[ammo_762mm]] ammunition. | The {{Wiki|Steyr Scout}} is a counter-terrorist exclusive rifle that uses [[ammo_762mm]] ammunition. | ||
{{BasicCSSweapon}} | {{BasicCSSweapon|scout}} | ||
Revision as of 00:35, 18 September 2023
Not to be confused with weapon_ssg08.
Entity description
The Steyr Scout is a counter-terrorist exclusive rifle that uses ammo_762mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).