Wheel of doom: Difference between revisions
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{{Lang| | {{TF2 topicon}} | ||
{{Lang|title=wheel_of_doom}} | |||
{{Entity|wheel_of_doom|type=e0|game=Team Fortress 2}} | {{Entity|wheel_of_doom|type=e0|game=Team Fortress 2}} | ||
[[Image:TF2_Wheel_of_Fate.png|thumb|right|380px|Super Speed]] | [[Image:TF2_Wheel_of_Fate.png|thumb|right|380px|Super Speed]] |
Revision as of 12:56, 27 February 2023


The wheel of doom entity for Halloween mode.
Random effects
The WOD will pick a random card when the koth point changes owner. Each card has an effect. Known effects include:
- Everyone gets übercharged
- Everyone gets critical hits
- Everyone gets super speed
- Everyone moonjumps (low gravity)
- Everyone highjumps (normal gravity but higher jump velocity and no fall damage)
- Everyone gets super small heads
- Everyone gets super big heads
- Everyone is lit on fire
The following effects requires special setup outside of the wheel_of_doom entity.
- Thriller taunt; Requires 32 info_target entities named along the pattern dance_teleport_[team][number up to 15 starting with 0].
- Jarate is dropped from the sky; requires a func_brush above the map named spawn_cloud.
- Ghosts appear; requires allowHaunting to be enabled in a tf_logic_holiday entity.
Keyvalues
- effect_duration ([todo internal name (i)]) <float>
- How long effects should last before they are automatically removed.
Inputs
- Spin
- Spin the wheel.
- ClearAllEffects
- Remove all active effects.
Outputs
- OnEffectApplied
- Effect just applied.
- OnEffectExpired
- Effect just expired.