Half-Life Sky List: Difference between revisions
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Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
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The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
{| class="standard-table" | |||
! Prefix | |||
! Location | |||
|- | |||
| <code>c0</code> || Morning 1 of Half-Life. | |||
|- | |||
| <code>c1</code> || Day 1 of Half-Life. | |||
|- | |||
| <code>c2</code> || Night 1 and day 2 of Half-Life. | |||
|- | |||
| <code>c3</code> || End of day 2 of Half-Life. | |||
|- | |||
| <code>c4</code> || [[Xen]]. | |||
|- | |||
| <code>c5</code> || End game. | |||
|} | |||
<onlyinclude> | <onlyinclude> | ||
{{hl skylist}}</onlyinclude> | {{hl skylist}}</onlyinclude> | ||
Revision as of 06:22, 29 January 2023
These skyboxes are available to Half-Life and all expansions and mods utilizing its contents.
The table below explains the prefixes used in map filenames.
| Prefix | Location |
|---|---|
c0 |
Morning 1 of Half-Life. |
c1 |
Day 1 of Half-Life. |
c2 |
Night 1 and day 2 of Half-Life. |
c3 |
End of day 2 of Half-Life. |
c4 |
Xen. |
c5 |
End game. |
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |
















