Func dustmotes: Difference between revisions
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Warning:This entity can cause CUtlLinkedList overflow client crashes in multiplayer! Use particles instead.
Note:This entity is affected by env_wind. The dustmotes can be carried through walls.
Note:The default material is
Note:This entity is functionally identical to Func_dustcloud except that the size of sprites created by
Note:Fourth number effects transparency after reload.
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[[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A <code>func_dustmotes</code> in <code>cs_militia</code>{{css}}.]] | [[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A <code>func_dustmotes</code> in <code>cs_militia</code>{{css}}.]] | ||
{{ | {{This is a|name=func_dustmotes|e2}} It spawns sparkling dust motes within its volume. Use the [[tool textures#trigger|trigger]] texture with this entity. The [[tool textures#nodraw|nodraw]] texture can also be used, but not recommended.{{sfx_brush}} | ||
Revision as of 12:02, 21 September 2023
func_dustmotes
is an e2 available in all Source games. It spawns sparkling dust motes within its volume. Use the trigger texture with this entity. The nodraw texture can also be used, but not recommended.



particle/sparkles.vmt
. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.
func_dustcloud
will scale realistically depending on the viewing distance, and ones created by this entity will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Minimum Particle Size (SizeMin) <string>
- Minimum size a dust mote should be. The units aren't exactly clear, but 100 is the highest you should probably be going.
- Maximum Particle Size (SizeMax) <string>
- Maximum size a dust mote should be.
- Alpha (Alpha) <integer>
- Transparency of the particles. 255 is fully opaque, 0 is invisible (won't render at all).
- Affected By Wind (AffectedByWind) <boolean> (in all games since
)
- Sets if dust particles are affected by wind.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.