Logic script: Difference between revisions
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Note:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts
(Also in TF2) |
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{{CD|CLogicScript|CPointEntity}} | {{CD|CLogicScript|CPointEntity}} | ||
[[File:Logic_script.png|left|Source 1 editor sprite]] [[File:Logic_script_src2.png|left|Source 2 editor sprite]] {{base point|logic_script|since=Left 4 Dead 2}} | [[File:Logic_script.png|left|Source 1 editor sprite]] [[File:Logic_script_src2.png|left|Source 2 editor sprite]] {{base point|logic_script|since=Left 4 Dead 2}} It is also available in {{tf2|4}} and it the container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div> | ||
==KeyValues== | ==KeyValues== |
Revision as of 08:19, 24 February 2023
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CLogicScript |
Template:Base point It is also available in Team Fortress 2 and it the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- EntityGroup[0] (Group00) to EntityGroup[15] (Group15) <targetname>
- Entities to add in the EntityGroup array for the script.

<string>
and thinkfunction <string>
, respectively.Inputs
Outputs
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
- Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script