Beam spotlight: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (swapped entity template and swapped other templates for new ones) |
||
Line 1: | Line 1: | ||
{{lang|Beam spotlight}} | {{lang|Beam spotlight}} | ||
{{CD|CBeamSpotlight|file1=beamspotlight.cpp}} | {{CD|CBeamSpotlight|file1=beamspotlight.cpp}} | ||
{{ | {{entity|type=e0|beam_spotlight|sprite=1|engine=2|since=Left 4 Dead}} It is used to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. It will also create a dynamic light wherever the end of the spotlight rests. Other than its ability to rotate, this entity is functionally identical to {{ent|point_spotlight}}. | ||
{{ | {{ModernNote|This spotlight is entirely client side, and rotation may be desynchronized between clients.}} | ||
{{ModernNote|This entity is also available in {{game link|Garry's Mod}}.}} | |||
{{ModernTip|Can be set to rotate for a lighthouse search beam effect.}} | |||
==Flags== | ==Flags== |
Revision as of 03:32, 28 March 2023
![]() |
---|
CBeamSpotlight |
![]() |
Template:Entity It is used to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. It will also create a dynamic light wherever the end of the spotlight rests. Other than its ability to rotate, this entity is functionally identical to point_spotlight.
Template:ModernNote Template:ModernNote
Flags
- Start On : [1]
- No Dynamic Light - Do not create any actual light. : [2]
- Start with Rotation On : [4]
- Reverse Direction : [8]
- X Axis : [16]
- Y Axis : [32]
([Clarify] are these axes relative to the world or to the entity?)
Keyvalues
- Max Rotation Speed (maxspeed) <integer>
- The maximum rotation speed of the spotlight, in degrees per second.
- Spotlight Length (SpotlightLength) <integer>
- Length of the spotlight beam.
- Spotlight Width (SpotlightWidth) <integer>
- Width of the spotlight beam.
- HDR color scale (HDRColorScale) <float>
- Multiplier for sprite color by when running in HDR mode.
- Halo Sprite (HaloSprite) <sprite> (only in
)
- The material that should be used for the halo.
- Beam Sprite (BeamSprite) <sprite> (only in
)
- The material that should be used for the beam.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
- LightOn
- Turn the spotlight on.
- LightOff
- Turn the spotlight off
- Start
- Start rotating.
- Stop
- Stop rotating.
- Reverse
- Reverse the direction of rotation.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs
- OnLightOn
- Fires when light turns on.
- OnLightOff
- Fires when light turns off.