Func simpleladder: Difference between revisions
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Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
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{{lang| | {{lang|title=func_simpleladder}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CFuncSimpleLadder}} | {{CD|CFuncSimpleLadder}} | ||
{{ | {{entity|func_simpleladder|type=e2|series=Left 4 Dead}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. | ||
{{PreservedEnt|0}} | {{PreservedEnt|0}} | ||
Revision as of 09:55, 24 January 2023
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CFuncSimpleLadder |
Template:Entity It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.

If the game has round restart mechanics this entity may not behave as expected:
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