Env bubbles: Difference between revisions
		
		
		
		
		
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 Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
 Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
		
	
|  (-better internal names formatting, concise page) | mNo edit summary | ||
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| {{lang|Env bubbles}} | {{lang|Env bubbles|title=env_bubbles}} | ||
| [[File:Env bubbles.gif|thumb|right|280px|<code>env_bubbles</code> in game, with density set to 6 and frequency set to 2.]] | [[File:Env bubbles.gif|thumb|right|280px|<code>env_bubbles</code> in game, with density set to 6 and frequency set to 2.]] | ||
| {{ | {{entity|env_bubbles|type=e2}} It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted. | ||
| <code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired. | <code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired. | ||
Revision as of 07:35, 24 January 2023
Template:Entity It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
 Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead. Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?] Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0. Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.
Flags
- Start Off : [1]
Keyvalues
- Bubble density (density) <integer>
- Bubble Count in Volume.
- Bubble frequency (frequency) <integer>
- Bubble emission frequency, in bubbles per second.
- Speed of Current (current) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.
See Also
- env_embers - A similar entity.



























