Env entity igniter: Difference between revisions

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{{lang|Env entity igniter}}
{{lang|Env entity igniter}}
{{base point|env_entity_igniter}} It catches a target entity on fire. If the target is an animating model, it will have flame [[sprite]]s attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs.
{{entity|type=e0|env_entity_igniter}} It catches a target entity on fire. If the target is an animating model, it will have flame [[sprite]]s attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs.


This entity may also use <code>entityflame</code> for the classname.
This entity may also use <code>entityflame</code> for the classname.

Revision as of 04:32, 25 February 2023

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Template:Entity It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.

This entity may also use entityflame for the classname.

C++ In code, it is represented by theCEntityFlameHalf-Life 2PortalTeam Fortress 2Left 4 Deadclass, defined in theEntityFlame.cppfile.
C++ In code, it is represented by theCEnvEntityIgniterLeft 4 Dead 2Alien SwarmPortal 2Counter-Strike: Global Offensiveclass, defined in theEntityFlame.cppfile.

Keyvalues

Entity to ignite (target) <targetname>
Name of the entity to catch on fire.
Lifetime in seconds (lifetime) <float>
Duration of flames.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Ignite
Ignite the target entity.