Func nav attribute region: Difference between revisions
Jump to navigation
Jump to search
Tip:In
, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note:Attributes set will persists when a round ends!
1416006136 (talk | contribs) mNo edit summary |
(-kept only relevant kio) |
||
Line 7: | Line 7: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV NavAttributeRegion}} | {{KV NavAttributeRegion}} | ||
{{KV | {{KV Targetname}} | ||
==Flags== | ==Flags== | ||
Line 14: | Line 14: | ||
==Inputs== | ==Inputs== | ||
{{I NavAttributeRegion}} | {{I NavAttributeRegion}} | ||
==See Also== | ==See Also== |
Revision as of 13:30, 4 October 2022
Template:L4d series brush It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate
/nav_generate_incremental
. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALE
attribute.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities