Map prefixes and suffixes: Difference between revisions
		
		
		
		
		
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Note:
 Counter-Strike: Condition Zero uses enhanced versions of the original Counter-Strike maps, denoted with a "_cz" suffix.
== 
		
	
SirYodaJedi (talk | contribs) m (→Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike: Global Offensive:  make subheaders more legible)  | 
				SirYodaJedi (talk | contribs)  m (→Team Fortress Classic:  add note)  | 
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|Using concussion grenades to do a climb/jump sort of map.  | |Using concussion grenades to do a climb/jump sort of map.  | ||
|}  | |}  | ||
{{note|The vanilla maps do not have any prefixes.}}  | |||
=== {{tf2|4}} ===  | === {{tf2|4}} ===  | ||
Revision as of 16:11, 7 July 2022
Common traditional naming conventions for maps for some GoldSource and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.
Todo: Add descriptions and prefix names for those who do not have any.
Official Games
 Counter-Strike, 
 Counter-Strike: Condition Zero, 
 Counter-Strike: Source, and 
 Counter-Strike: Global Offensive
| Prefix | Map Type | Description | 
|---|---|---|
| Official (general) | ||
| cs | Hostage Rescue | In  | 
| de | Bomb Defusal | In  | 
| Official ( | ||
| as | Assasination | |
| es | Terrorist Escape | Now defunct, originally official | 
| tr | Training Maps | Only official appearance in Counter-Strike 1.5 retail. | 
| _cz | Suffix | Used as a suffix by all maps from  | 
| Official ( | ||
| cz | Single-player campaign map | Used as a prefix by all maps from Deleted Scenes. | 
| Official ( | ||
| ar | For game mode descriptions, see CS:GO Game Modes. | |
| coop | ||
| dz | ||
| gd | ||
| Unofficial | ||
| aim | Aim Arena | Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | 
| awp | AWP Arena | Restricts players to AWPs only | 
| bhop | Bunny Hop Maps | |
| cp | Control Points | |
| df | Defenestration | Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional. | 
| dm | Deathmatch Arena | Used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | 
| dr | Dead Run | Race mod (unofficial gamemode) | 
| fy | Frag Yard / Fight Yard | Map with an assortment of weapons spawning on the ground versus player inventory. | 
| fun | Fun Map | Map with some strange objectives, contraptions or other mysterious things. | 
| mg | Minigames | Mostly obstacle courses and maps that feature a wide selection of smaller games. | 
| gg | Gun Game (Original Arms Race) | The only objective on this map is to kill the other team. You can level up to get better guns. | 
| he | Heavy Explosive Grenade Arena | Restricts players to Heavy Explosive grenades. | 
| nade | ||
| hg | Hunger Games | Usually big maps with weapons scattered around the arena. Last man standing wins the round. | 
| ka | Knife Arena | Restricts players to knives only. | 
| kz | Kreedz Climbing | |
| pa | Prepared Assault | |
| jb | Jailbreak | |
| rp | Roleplaying | Mod only available on community servers. | 
| surf | Surf Maps | Surf Maps (unofficial gamemode). | 
| texture | Secondary prefix | Denotes a map that only uses dev textures. | 
| ze | Zombie Escape | Zombie mod escape maps (unofficial gamemode) | 
| zm | Zombie Mod | Zombie mod barricade maps (unofficial gamemode) | 
 Day of Defeat and 
 Day of Defeat: Source
| Prefix | Map Type | Description | 
|---|---|---|
| dod | Default Prefix | |
| para | Para Maptype | Last seen in Day of Defeat beta 3.1 | 
 Alien Swarm
| Prefix | Map Type | Description | 
|---|---|---|
| asi | Default Prefix | |
| jac# | ? | Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign. | 
 Deathmatch Classic
| Prefix | Map Type | Description | 
|---|---|---|
| dmc | Default Prefix | This is the default prefix for all maps in Deathmatch Classic. | 
 Half-Life
| Prefix | Map Type | Description | 
|---|---|---|
| c0 | Chapter 0 | Train Ride | 
| c1 | Chapter 1 | Black Mesa Sectors | 
| c2 | Chapter 2 | Black Mesa Trainride | 
| c3 | Chapter 3 | Black Mesa Outside | 
| c4 | Chapter 4 | Xen | 
| c5 | Chapter 5 | Ending | 
| t0 | Training | Training Maps | 
| dm | Deathmatch | Deathmatch Maps | 
| hldemo | Demo Maps | Originally found in Half-Life: Uplink | 
 Half-Life: Blue Shift
| Prefix | Map Type | Description | 
|---|---|---|
| ba | Default Prefix | This is the default prefix for all of the game's maps. | 
 Half-Life: Opposing Force
| Prefix | Map Type | Description | 
|---|---|---|
| of | Default Prefix | |
| op4cp | Capture Point | |
| op4ctf | Capture The Flag | 
== 
Template:Game name ===
Prefix
 
Map Type
 
Description
  
ht
 
Default Prefix
  
dy
 
Default Prefix
 
Prefix for maps on the PC ported version.
  
 
 Half-Life 2, 
 Half-Life 2: Episode One, and 
 Half-Life 2: Episode Two
Prefix
 
Map Type
 
Description
  
d1
 
Day One
 
Used in Half-Life 2's singleplayer campaign for Day One of the story, "Point Insertion" to "We don't go to Ravenholm".
  
d2
 
Day Two
 
Used in Half-Life 2's singleplayer campaign for Day Two of the story, "Highway 17" to "Entanglement".
  
d3
 
Day Three
 
Used in Half-Life 2's singleplayer campaign for Day Three of the story, "Entanglement (continued)" to "Dark Energy".
  
ep1
 
Episode 1
 
Used in Half-Life 2: Episode 1's singleplayer campaign maps.
  
ep2
 
Episode 2
 
Used in Half-Life 2: Episode 2's singleplayer campaign maps.
  
 Half-Life 2: Deathmatch
Prefix
 
Map Type
 
Description
  
Official
  
dm
 
Deathmatch
 
Default Prefix
  
Unofficial
  
js
 
Coop and Puzzles
 
Used for coop and puzzle maps
  
coop
 
Coop
 
Used for Coop maps
  
puzzle
 
Puzzle
 
Used for puzzle maps
  
 Left 4 Dead and 
 Left 4 Dead 2
Prefix
 
Map Type
 
Description
  
l4d
 
Co-op
 
Storyline based gameplay
  
l4d_sv
 
Survival
 
  
l4d_vs
 
Versus
 
  
c#m#
 
Campaign #, Mission #
 
  
 Portal
Prefix
 
Map Type
 
Description
  
testchmb
 
Test Chambers
 
Early levels (Test chambers 1-19)
  
escape
 
Facility Escape
 
  
 Portal 2
Prefix
 
Map Type
 
Description
  
sp_a1
 
Single Player Maps (Act 1)
 
  
sp_a2
 
Single Player Maps (Act 2)
 
  
sp_a3
 
Single Player Maps (Act 3)
 
  
sp_a4
 
Single Player Maps (Act 4)
 
  
mp_coop
 
Coop Maps
 
  
Note:The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1 will start you with a single portal gun.
 Ricochet
Prefix
 
Map Type
 
Description
  
rc
 
Default Prefix
 
  
 Team Fortress Classic
Prefix
 
Map Type
 
Description
  
Unofficial
  
conc
 
Concussion
 
Using concussion grenades to do a climb/jump sort of map.
  
Note:The vanilla maps do not have any prefixes.
 Team Fortress 2
Prefix
 
Map Type
 
Description
  
Official
  
arena
 
Arena
 
Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
  
cp
 
Control Points
 
Original Shipping Map Type. Two main variants. One ("5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant ("Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
  
ctf
 
Capture the Flag
 
Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
  
pl
 
Payload
 
Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
  
tc
 
Territorial Control
 
Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
  
plr
 
Payload Race
 
Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
  
koth
 
King of the Hill
 
Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
  
tr
 
Training
 
Added with the Mac update. For training maps.
  
sd
 
Special Delivery
 
Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
  
mvm
 
Mann vs Machine
 
Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
  
rd
 
Robot Destruction
 
Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
  
pd
 
Player Destruction
 
Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
  
pass
 
PASS Time
 
Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
  
Unofficial
  
ccp
 
Cyclic Capture Points
 
  
db
 
Dodgeball
 
  
dm
 
Deathmatch
 
  
duel
  
dom
 
Domination
 
  
es
 
Escort
 
  
jump
 
Rocket Jumping
 
Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
  
rj
  
kotf
 
King of the Flag
 
The intel must be held for an allotted amount of time for a successful capture. Only one flag.
  
ktf
  
melee
 
-
 
Melee only map
  
sniper
 
-
 
Sniper only/preferred map
  
toy
 
-
 
Players are small compared to the level scale
  
rats
  
rc
 
Random Capturepoints
 
Capture Point match where the points are randomly assigned
  
vip
 
Hunted map
 
Hunted map, to be used with the Hunted mod
  
core
 
Core Destruction
 
Must destroy the primary core to win the round.
  
surf
 
Surfing map
 
Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
  
ph
 
Prophunt
 
Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
  
vsh
 
VS Saxton Hale
 
VS Saxton Hale, used with the Versus Saxton Hale mod and the Freak Fortress mod.
  
pf
 
Parkour Fortress
 
Used with the Slag Gaming Parkour Fortress mod.
  
dr
 
Deathrun
 
Red team must survive a course of map-based traps activated by a player on Blue team. Used with either VSH or a similar mod.
  
mge
 
My Gaming Edge
 
One-on-one deathmatch with the "My Gaming Edge" mod
  
td
 
Tower Defense
 
  
achievement
 
Achievement Idle
 
  
fw
 
Fort Wars
 
  
ba
 
Jail Break
 
  
jail
  
slender
 
Slender Fortress
 
  
sb
 
Smash Fortress
 
  
zf
 
Zombie Fortress
 
  
szf
 
Super Zombie Fortress
 
  
zom
 
Zombie Mod
 
  
tf2ware
 
Team Fortress 2 Ware
 
  
tfkart
 
Team Fortress 2 Kart
 
  
tf2kart
  
kr
  
trade
 
Trade maps
 
  
orange
 
Suffix or Secondary prefix
 
Denotes a map that only uses dev textures. Named after cp_orange.
  
Third-Party Mods
 Black Mesa
Prefix
 
Map Type
 
Description
  
bm
 
Default prefix
 
Used for all singleplayer missions
  
dm
 
Deathmatch
 
A multiplayer PvP match.
  
Template:Game name
Prefix
 
Map Type
 
Description
  
bb
 
Default Prefix
 
  
 Dino D-Day
Prefix
 
Map Type
 
Description
  
ddd
 
Default Prefix
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
diprip
 
Default Prefix
 
  
 Dystopia
Prefix
 
Map Type
 
Description
  
dys
 
Default Prefix
 
  
pb
 
Phistball
  
Template:Game name
Prefix
 
Map Type
 
Description
  
emp
 
Empires
 
Fully featured empires map. Has FPS and RTS gameplay with commander role.
  
con
 
Conquest
 
FPS only gameplay. Does not have a commander. Sometimes has vehicles.
  
fun
 
Fun
 
Fun map generally not meant to be taken seriously.
  
 Eternal Silence
Prefix
 
Map Type
 
Description
  
es
 
Default Prefix
 
  
 Fortress Forever
Prefix
 
Map Type
 
Description
  
ff
 
Default Prefix
 
  
 Garry's Mod
Prefix
 
Map Type
 
Description
  
Official
  
gm
 
Default Prefix
 
  
gmdm
 
Garry's Mod Deathmatch
 
  
mr
 
Melon Racer
 
  
ifn
 
Infection
 
Unreleased test gamemode
  
ttt
 
Trouble in Terrorist Town
 
  
ph
 
Prophunt
 
  
Unofficial
  
rp
 
Roleplay
 
  
sb
 
Space Build
 
  
gms
 
Stranded
 
  
zs
 
Zombie Survival
 
  
fw
 
Fort Wars
 
  
cinema
 
Cinema
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
demo
 
Gunman Chronicles demo
 
  
cinematic
 
Cutscene
 
  
city
 
?
 
  
mayan
 
?
 
  
rust
 
?
 
  
west
 
?
 
  
rebar
 
?
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
ctf
 
Capture the Flag
 
  
dom
 
Domination
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
hdn
 
Hidden
 
  
ovr
 
Overrun
 
  
 Insurgency
Prefix
 
Map Type
 
Description
  
ins
 
Default Prefix
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
ig
 
Default Prefix
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
jb
 
Default Prefix
 
  
Note:Jailbreak appears to be defunct. None of the download links work.
Template:Game name
Prefix
 
Map Type
 
Description
  
ns
 
Default Prefix
 
  
co
 
Combat
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
oc
 
Default Prefix
 
  
oc_vs
 
PvP
 
  
 SiN
Prefix
 
Map Type
 
Description
  
se1
 
Default Prefix
 
Used by all of the singleplayer campaign maps in the game.
  
arena
 
Arena Maps
 
Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
  
Template:Game name
Prefix
 
Map Type
 
Description
  
sf
 
Default Prefix
 
  
 Confirm:This mod may need to be deleted. The page is a stub, and the links don't work.
Template:Game name
Prefix
 
Map Type
 
Description
  
ts
 
Default Prefix
 
  
Template:Game name
Prefix
 
Map Type
 
Description
  
sc
 
Default Prefix
 
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.
  
 Synergy
Prefix
 
Map Type
 
Description
  
syn
 
Default Prefix
 
  
 Vampire: The Masquerade – Bloodlines
Prefix
 
Map Type
 
Description
  
ch
 
Chinatown
 
Singleplayer Chinatown based maps
  
hw
 
Hollywood
 
Singleplayer Hollywood based maps
  
la
 
Los Angeles
 
Singleplayer Los Angeles based maps
  
sm
 
Santa Monica
 
Singleplayer Santa Monica based maps
  
sp
 
?
 
Singleplayer ? based maps
  
Template:Game name
Prefix
 
Map Type
 
Description
  
zm
 
Default Prefix
 
  
Template:Game name and 
 Zombie Panic! Source
Prefix
 
Map Type
 
Description
  
zps
 
Survival
 
  
zpo
 
Objective Mode
 
  
zph
 
Hardcore
 
  
zpa
 
Arena
 
  
Unclassified prefixes
Prefix
 
Map Type
 
Description
  
jp
 
?
 
  
kz
 
Climbing/jumping
 
  
nrp
 
?
 
  
proto
 
Prototype map
 
  
rwp
 
?
 
  
sa
 
Snipers Alley
 
  
sdk
 
SourceSDK example map
 
  
test
 
Test map
 
  
perftest
 
Performance Test map
 
  
zoo
 
Object Gallery
 
  
Thematic
Prefix
 
Map Type
 
Description
  
killbox
 
Killbox (DM)
 
Map consisting of at least one box-shaped arena.
  
sp_a1 will start you with a single portal gun.tc_hydro.
cp_orange.