Creating Portal Neurotoxin Gas: Difference between revisions
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To stop the timer, you would invoke the <code>startneurotoxins</code> command again with a really high number such as <code>99999</code>. | To stop the timer, you would invoke the <code>startneurotoxins</code> command again with a really high number such as <code>99999</code>. | ||
{{note|Remember to turn off the neurotoxin screens at this point to prevent them from counting down again.}} | {{note|Remember to turn off the neurotoxin screens at this point to prevent them from counting down again.}} | ||
== Creating the Neurotoxin Countdown Screens == | |||
{{todo|Add information on how to add these screens}} | |||
== See Also == | == See Also == | ||
Revision as of 06:47, 4 June 2022
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Introduction
This guide will teach you how to create neurotoxin gas.
Creating the Gas
Create an info_particle_system and set it's particle to human_cleanser.
Set its position outside the vent.
Start Active keyvalue to Yes.Set the info_particle_system's name to home_neurotoxin_pipe_stream.
Timer
The neurotoxin timer is started by using the startneurotoxins console command.
Create a point_clientcommand and give it a name, for example client_command.
Add an output to your logic_relay or logic_auto with the target set to your point_clientcommand, the input as Command, and a parameter override of startneurotoxins <seconds> where <seconds> is the number of seconds you want the neurotoxin timer to run for.
To stop the timer, you would invoke the startneurotoxins command again with a really high number such as 99999.