Info landmark: Difference between revisions

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(-removed not so useful information about keyvalues, inputs or outputs for this entity. Targetname is pretty much the only important one)
(-added class hierarchy)
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{{toc-right}}
{{toc-right}}
{{back|Level Transitions}}
{{back|Level Transitions}}
{{CD|CPointEntity|file1=subs.cpp}}
{{base point|info_landmark|sprite=1}}
{{base point|info_landmark|sprite=1}}
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Revision as of 13:13, 14 November 2022

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Level Transitions
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Template:Base point It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Warning.pngWarning:This entity does not work in Garry's Mod
C++ In code, it is represented by theCPointEntityclass, defined in thesubs.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also