Flashbang projectile: Difference between revisions

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(Created page with "{{ent not in fgd}} {{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} == Entity Description == Thrown version of ...")
 
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{{ent not in fgd}}
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{{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
{{this is a|e0|game1=Counter-Strike: Global Offensive|name=flashbang_projectile|game=Counter-Strike: Source}}


== Entity Description ==
== Entity Description ==

Revision as of 06:03, 7 January 2024

Icon-NotInFGD.png
This entity is not in the Counter-Strike: Source FGD by default.
See below for instructions on making it available.

flashbang_projectile is an e0 available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

Thrown version of weapon_flashbang.

When this entity is created using ent_create flashbang_projectile, it will...

  • Counter-Strike: Source do nothing.
  • Counter-Strike: Global Offensive explode after a fixed duration, as if it was thrown by a player (unless it receives the SetTimer input).

Keyvalues

Inputs

SetTimer <floatRedirectInput/float> (only in Counter-Strike: Global Offensive)
Sets the fuse time of this entity until it explodes.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history