Flashbang projectile: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Created page with "{{ent not in fgd}} {{base point multi|flashbang_projectile|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} == Entity Description == Thrown version of ...") |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{this is a|e0|game1=Counter-Strike: Global Offensive|name=flashbang_projectile|game=Counter-Strike: Source}} | ||
== Entity Description == | == Entity Description == |
Revision as of 06:03, 7 January 2024
flashbang_projectile
is an e0 available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity Description
Thrown version of weapon_flashbang.
When this entity is created using ent_create flashbang_projectile, it will...
do nothing.
explode after a fixed duration, as if it was thrown by a player (unless it receives the
SetTimer
input).
Keyvalues
Inputs
- SetTimer <float > (only in
)
- Sets the fuse time of this entity until it explodes.

Outputs
