Bot quota: Difference between revisions

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(Added lang and formatted game names.)
(bot_quota available in DDD. Bug with bot_quota_mode fill in CS:GO.)
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<b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{game name|tf2|name=Team Fortress 2}}.
<b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{game name|tf2|name=Team Fortress 2}}.


{{todo|There are more games that have at least one of these commands.}}
<code>bot_quota</code> is also available in {{game name|ddd|name=Dino D-Day}}.


== Syntax ==
== Syntax ==
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|-
|-
| <code>fill</code>
| <code>fill</code>
| The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added.
| The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added.}}
|-
|-
| <code>match</code>
| <code>match</code>

Revision as of 22:33, 25 November 2021

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bot_quota and bot_quota_mode are ConVars in Template:Game name and Template:Game name.

tf_bot_quota and tf_bot_quota_mode are the corresponding commands in Template:Game name.

bot_quota is also available in Template:Game name.

Syntax

bot_quota <int>
bot_quota_mode <string>

Effects

Normally, bot_quota is simply the number of bots that are added automatically on the server. If bot_quota_mode exists, it allows to interpret bot_quota differently to achieve more complex effects.

The allowed values for bot_quota_mode are in the following table. With the expression bot_quota we mean its value.

bot_quota_mode Effects
normal (and invalid values) The number of bots on the server equals bot_quota.
fill The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added.
Icon-Bug.pngBug:Counter-Strike: Global Offensive When a human player switches teams between T and CT, a bot is added.  [todo tested in ?]
match The number of bots on the server equals the number of human players times bot_quota.
Counter-Strike: Global Offensive competitive The number of inactive bots on each team with no human players equals bot_quota. It has the same side effect as bot_stop 1, although being independent from this ConVar.