Tf projectile spelltransposeteleport: Difference between revisions

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{{lang|Tf projectile spelltransposeteleport}}
{{lang|Tf projectile spelltransposeteleport}}{{this is a|e0|game=tf2|name=tf_projectile_spelltransposeteleport}}
{{tf2 point|tf_projectile_spelltransposeteleport}}


{{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}}
{{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}}

Revision as of 09:35, 7 January 2024

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tf_projectile_spelltransposeteleport is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
C++ In code, it is represented by theCTFProjectile_SpellTransposeTeleportclass, defined in thetf_weapon_spellbook.cppfile.

Entity Description

Shadow leap spell.

It stores up to 5 vectors of its position every 3.3 ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit.

Keyvalues

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Inputs

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Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history