Creating a Bomb Defusal Map: Difference between revisions
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Warning:Languages pages are outdated.
Idea: Place letter overlays or decals around the bomb site so players can find and identify each site.
Idea: Visualize where players can plant the bomb, i.e. the bounds of the func_bomb_targets.
(Overhaul. Investigated mapname.txt, however this section should probably be on a different site.) |
(Moved to Creating a Classic Counter-Strike Map.) |
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{{ | {{back|Creating a Classic Counter-Strike Map}} | ||
This page covers only the special requirements for '''Bomb Defusal Scenarios''' in a Classic Competitive map with in {{game link|Counter-Strike: Source}} and {{game link|Counter-Strike: Global Offensive}}. | |||
For the other map requirements, see [[Creating a Classic Counter-Strike Map]]. | |||
{{warning|Languages pages are outdated.}} | |||
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== Map Requirements == | == Map Requirements == | ||
[[image:csgobombsites.jpg|thumb|right|500px|A [[func_bomb_target]] brush, textured with <code>tools/toolstrigger</code>]] | |||
[[Basic Construction|Create a brush]] textured with <code>tools/toolstrigger</code>, and with it selected, press {{Key|Ctrl}}+{{Key|T}} and change the entity class to '''func_bomb_target'''. | |||
{{main|func_bomb_target}} | |||
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a [[weapon_c4|C4]] at round start. | |||
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no [[func_bomb_target]], no bomb planting is possible by default. | |||
==== Competitive Aspects ==== | |||
==== | |||
* Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive. | * Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive. | ||
* Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other. | |||
* Think about safe planting spots and whether they should (not) be there (for a specific direction). | |||
* {{csgo}} Remember to eliminate bomb stuck spots all across the map using [[trigger_bomb_reset]] entities and wise [[Tool_textures#Clips|clipping]]. | |||
* {{csgo}} Prevent bomb defusal through walls using [[func_no_defuse]] entities. | |||
{{Idea | Place letter [[overlays]] or [[decal]]s around the bomb site so players can find and identify each site.}} | |||
[[ | {{Idea | Visualize where [[player]]s can plant the bomb, i.e. the bounds of the [[func_bomb_target]]s.}} | ||
]] | |||
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}} | |||
[[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive]] | ||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] |
Revision as of 17:02, 29 August 2021
This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map with in Counter-Strike: Source and
Counter-Strike: Global Offensive .
For the other map requirements, see Creating a Classic Counter-Strike Map.

Map Requirements
Create a brush textured with tools/toolstrigger
, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.
Main article: func_bomb_target
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting is possible by default.
Competitive Aspects
- Bomb sites are located closer to the Counter-Terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
- Each bomb site should require two entrances; Mostly, cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
- Think about safe planting spots and whether they should (not) be there (for a specific direction).
Remember to eliminate bomb stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
Prevent bomb defusal through walls using func_no_defuse entities.

