S PreserveEnts: Difference between revisions
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In multiplayer Source games, during a round reset, all entities are resetted to their defaults by being deleted then respawned, unless their classnames | In multiplayer Source games, during a round reset, all entities are resetted to their defaults by being deleted then respawned, unless their current classnames matches an entry in the whitelist '''s_PreserveEnts'''. Whitelisted entities either has special code to handle the resetting process, and isn't ideal to be deleted. | ||
Some whitelist entities however don't account round resets properly with their new behavior, so when a round reset occurs, their properties are carried over from the last round, like their [[origin]]s. | Some whitelist entities however don't account round resets properly with their new behavior, so when a round reset occurs, their properties are carried over from the last round, like their [[origin]]s. | ||
Revision as of 13:18, 21 July 2021
In multiplayer Source games, during a round reset, all entities are resetted to their defaults by being deleted then respawned, unless their current classnames matches an entry in the whitelist s_PreserveEnts. Whitelisted entities either has special code to handle the resetting process, and isn't ideal to be deleted.
Some whitelist entities however don't account round resets properly with their new behavior, so when a round reset occurs, their properties are carried over from the last round, like their origins.
Todo: Attempt to finish this table. Some games might not have any way to reset the round (even through
mp_forcewinormp_restartgamecommands).| Games | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Has Whitelist | Yes | Yes | Yes | Yes | No | Yes | No | No | From code dump | From code dump | Yes | Unsure | Yes |
Source Code
hl2mp/hl2mp_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"ai_network",
"ai_hint",
"hl2mp_gamerules",
"team_manager",
"player_manager",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sun",
"env_wind",
"env_fog_controller",
"func_brush",
"func_wall",
"func_buyzone",
"func_illusionary",
"infodecal",
"info_projecteddecal",
"info_node",
"info_target",
"info_node_hint",
"info_player_deathmatch",
"info_player_combine",
"info_player_rebel",
"info_map_parameters",
"keyframe_rope",
"move_rope",
"info_ladder",
"player",
"point_viewcontrol",
"scene_manager",
"shadow_control",
"sky_camera",
"soundent",
"trigger_soundscape",
"viewmodel",
"predicted_viewmodel",
"worldspawn",
"point_devshot_camera",
"", // END Marker
};
portal/portal_mp_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"ai_network",
"ai_hint",
"hl2mp_gamerules",
"team_manager",
"player_manager",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sun",
"env_wind",
"env_fog_controller",
"func_brush",
"func_wall",
"func_buyzone",
"func_illusionary",
"infodecal",
"info_projecteddecal",
"info_node",
"info_target",
"info_node_hint",
"info_player_deathmatch",
"info_player_combine",
"info_player_rebel",
"info_map_parameters",
"keyframe_rope",
"move_rope",
"info_ladder",
"player",
"point_viewcontrol",
"scene_manager",
"shadow_control",
"sky_camera",
"soundent",
"trigger_soundscape",
"viewmodel",
"predicted_viewmodel",
"worldspawn",
"point_devshot_camera",
"", // END Marker
};
tf/tf_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"player",
"viewmodel",
"worldspawn",
"soundent",
"ai_network",
"ai_hint",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sprite",
"env_sun",
"env_wind",
"env_fog_controller",
"func_wall",
"func_illusionary",
"info_node",
"info_target",
"info_node_hint",
"point_commentary_node",
"point_viewcontrol",
"func_precipitation",
"func_team_wall",
"shadow_control",
"sky_camera",
"scene_manager",
"trigger_soundscape",
"commentary_auto",
"point_commentary_node",
"point_commentary_viewpoint",
"bot_roster",
"info_populator",
"tf_gamerules",
"tf_team_manager",
"tf_player_manager",
"tf_team",
"tf_objective_resource",
"keyframe_rope",
"move_rope",
"tf_viewmodel",
"tf_logic_training",
"tf_logic_training_mode",
"tf_logic_raid",
"tf_powerup_bottle",
"tf_mann_vs_machine_stats",
"tf_wearable",
"tf_wearable_demoshield",
"tf_wearable_robot_arm",
"tf_wearable_vm",
"tf_logic_bonusround",
"vote_controller",
"monster_resource",
"tf_logic_medieval",
"tf_logic_cp_timer",
"tf_logic_tower_defense",
"tf_logic_mann_vs_machine",
"func_upgradestation",
"entity_rocket",
"entity_carrier",
"entity_sign",
"entity_saucer",
"tf_halloween_gift_pickup",
"tf_logic_competitive",
"", // END Marker
};
cstrike/cs_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"ai_network",
"ai_hint",
"cs_gamerules",
"cs_team_manager",
"cs_player_manager",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sun",
"env_wind",
"env_fog_controller",
"func_brush",
"func_wall",
"func_buyzone",
"func_illusionary",
"func_hostage_rescue",
"func_bomb_target",
"infodecal",
"info_projecteddecal",
"info_node",
"info_target",
"info_node_hint",
"info_player_counterterrorist",
"info_player_terrorist",
"info_map_parameters",
"keyframe_rope",
"move_rope",
"info_ladder",
"player",
"point_viewcontrol",
"scene_manager",
"shadow_control",
"sky_camera",
"soundent",
"trigger_soundscape",
"viewmodel",
"predicted_viewmodel",
"worldspawn",
"point_devshot_camera",
"", // END Marker
};
cstrike15/cs_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"ai_network",
"ai_hint",
"cs_gamerules",
"cs_team_manager",
"cs_player_manager",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sun",
"env_wind",
"env_fog_controller",
"env_tonemap_controller",
"env_cascade_light",
"func_brush",
"func_wall",
"func_buyzone",
"func_illusionary",
"func_hostage_rescue",
"func_bomb_target",
"infodecal",
"info_projecteddecal",
"info_node",
"info_target",
"info_node_hint",
"info_player_counterterrorist",
"info_player_terrorist",
"info_enemy_terrorist_spawn",
"info_deathmatch_spawn",
"info_armsrace_counterterrorist",
"info_armsrace_terrorist",
"info_map_parameters",
"keyframe_rope",
"move_rope",
"info_ladder",
"player",
"point_viewcontrol",
"point_viewcontrol_multiplayer",
"scene_manager",
"shadow_control",
"sky_camera",
"soundent",
"trigger_soundscape",
"viewmodel",
"predicted_viewmodel",
"worldspawn",
"point_devshot_camera",
"logic_choreographed_scene",
"cfe_player_decal",
"info_bomb_target_hint_A",
"info_bomb_target_hint_B",
"info_hostage_rescue_zone_hint",
"generic_actor",
"vote_controller",
"wearable_item",
"point_hiding_spot",
"game_coopmission_manager",
"chicken",
"", // END Marker
};
dod/dod_gamerules.cpp
static const char *s_PreserveEnts[] =
{
"player",
"viewmodel",
"worldspawn",
"soundent",
"ai_network",
"ai_hint",
"dod_gamerules",
"dod_team_manager",
"dod_player_manager",
"dod_objective_resource",
"env_soundscape",
"env_soundscape_proxy",
"env_soundscape_triggerable",
"env_sprite",
"env_sun",
"env_wind",
"env_fog_controller",
"func_brush",
"func_wall",
"func_illusionary",
"info_node",
"info_target",
"info_node_hint",
"info_player_allies",
"info_player_axis",
"point_viewcontrol",
"shadow_control",
"sky_camera",
"scene_manager",
"trigger_soundscape",
"info_dod_detect",
"dod_team_allies",
"dod_team_axis",
"point_commentary_node",
"dod_round_timer",
"func_precipitation",
"func_team_wall",
"", // END Marker
};
swarm/asw_gamerules.cpp
CAlienSwarm::CAlienSwarm()
{
// set which entities should stay around when we restart the mission
m_MapResetFilter.AddKeepEntity("worldspawn");
m_MapResetFilter.AddKeepEntity("soundent");
m_MapResetFilter.AddKeepEntity("asw_gamerules");
m_MapResetFilter.AddKeepEntity("player");
m_MapResetFilter.AddKeepEntity("asw_player");
m_MapResetFilter.AddKeepEntity("player_manager");
m_MapResetFilter.AddKeepEntity("predicted_viewmodel");
m_MapResetFilter.AddKeepEntity("sdk_team_manager");
m_MapResetFilter.AddKeepEntity("scene_manager");
m_MapResetFilter.AddKeepEntity("event_queue_saveload_proxy");
m_MapResetFilter.AddKeepEntity("ai_network");
}
Code Dumps
Left 4 Dead
22/07/2021 - Address105AFCE0is to be jumped to. The list at address105A92A0is a
leftover.
; "ai_network",
; "ai_hint",
; "cs_team_manager",
; "terror_gamerules",
; "terror_player_manager",
; "survivor_bot",
; "env_tonemap_controller",
; "env_tonemap_controller_infected",
; "env_tonemap_controller_ghost",
; "vote_controller",
; "env_soundscape",
; "env_soundscape_proxy",
; "env_soundscape_triggerable",
; "env_sun",
; "env_wind",
; "env_fog_controller",
; "func_wall",
; "func_buyzone",
; "func_illusionary",
; "func_hostage_rescue",
; "func_bomb_target",
; "infodecal",
; "info_projecteddecal",
; "info_node",
; "info_target",
; "info_node_hint",
; "info_player_counterterrorist",
; "info_player_terrorist",
; "info_map_parameters",
; "info_map_parameters_versus",
; "info_ladder",
; "func_simpleladder",
; "player",
; "point_viewcontrol",
; "scene_manager",
; "shadow_control",
; "sky_camera",
; "soundent",
; "trigger_soundscape",
; "viewmodel",
; "predicted_viewmodel",
; "worldspawn",
; "point_devshot_camera",
; "info_survivor_position",
; "logic_versus_random",
Left 4 Dead 2
21/07/2021 - Address107A8D64is to be jumped to.
; "ai_network",
; "ai_hint",
; "cs_team_manager",
; "terror_gamerules",
; "terror_player_manager",
; "survivor_bot",
; "env_tonemap_controller",
; "env_tonemap_controller_infected",
; "env_tonemap_controller_ghost",
; "vote_controller",
; "env_soundscape",
; "env_soundscape_proxy",
; "env_soundscape_triggerable",
; "env_sun",
; "env_wind",
; "env_fog_controller",
; "func_wall",
; "infodecal",
; "info_projecteddecal",
; "info_node",
; "info_node_hint",
; "info_map_parameters",
; "info_map_parameters_versus",
; "info_ladder",
; "func_simpleladder",
; "player",
; "point_viewcontrol",
; "scene_manager",
; "shadow_control",
; "sky_camera",
; "soundent",
; "trigger_soundscape",
; "viewmodel",
; "predicted_viewmodel",
; "worldspawn",
; "point_devshot_camera",
; "weapon_scavenge_item_spawn",
; "logic_versus_random",