Talk:S PreserveEnts
env_sprite does not reset in Team Fortress 2 yet it's not listed
I have tested this in-game with a testing map made in Hammer. While env_sprite_oriented does indeed reset each round env_sprite does not. For instance if you use the inputs ShowSprite, HideSprite or ToggleSprite then it will remain as such on the next round and must be manually reset (typically with logic_auto or logic_relay).