Prop coreball: Difference between revisions
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(Added information about this entity's relation to prop_scalable) |
Kestrelguy (talk | contribs) m (added language bar and updated template usage.) |
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{{ | {{lang|Prop coreball}} | ||
{{ep1 point|prop_coreball}} | {{ep1 point|prop_coreball}} | ||
[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | [[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | ||
==Entity Description== | ==Entity Description== | ||
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. | It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. | ||
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{{note|This is fixed in {{P2CE}}}} | {{note|This is fixed in {{P2CE}}}} | ||
This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of | This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of the [[Orange Box]], <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code>, which uses the core ball model by default. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity|base=1}} | ||
{{IO|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | {{IO|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
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==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 07:55, 30 April 2022


Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two . As of the Orange Box,
prop_coreball
is deprecated as an alias for prop_scalable
, which uses the core ball model by default. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
Inputs
- SetScaleX <vector >
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Z Axis. Format:
<New Size> <Time>