Prop coreball: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added information about this entity's relation to prop_scalable)
m (added language bar and updated template usage.)
Line 1: Line 1:
{{stub}}
{{lang|Prop coreball}}
{{ep1 point|prop_coreball}}
{{ep1 point|prop_coreball}}
[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]]
[[Image:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]]
==Entity Description==
==Entity Description==
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions.
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions.


Line 10: Line 9:
{{note|This is fixed in {{P2CE}}}}
{{note|This is fixed in {{P2CE}}}}


This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of The Orange Box, <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code> which automatically uses the core ball model. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models.
This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of the [[Orange Box]], <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code>, which uses the core ball model by default. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models.


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity|base=1}}
{{KV Angles}}
==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity|base=1}}
 
{{IO|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}
{{IO|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}


Line 25: Line 22:


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity}}
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 07:55, 30 April 2022

English (en)Translate (Translate)

Template:Ep1 point

prop_coreball overview.

Entity Description

It is a large combine energy core seen in ep1_citadel_03 without collisions.

For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.

Note.pngNote:This is fixed in Portal 2: Community Edition

This entity evolved into prop_scalable in Half-Life 2: Episode Two Half-Life 2: Episode Two . As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.

Keyvalues

Inputs

SetScaleX <vectorRedirectInput/Vector>
Scales the coreball in X Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Y Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Z Axis. Format: <New Size> <Time>

Outputs