Bot quota: Difference between revisions
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(Created page with "<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are ConVars in the following games: {{css}} Counter-Strike: Source, {{csgo}} Counter-Strike: Glo...") |
(Added lang and formatted game names.) |
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<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are [[ConVar]]s in | {{lang|Bot quota}} | ||
{{css | <b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are [[ConVar]]s in {{game name|css|name=Counter-Strike: Source}} and {{game name|csgo|name=Counter-Strike: Global Offensive}}. | ||
{{csgo | |||
<b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{tf2 | <b><code>tf_bot_quota</code></b> and <b><code>tf_bot_quota_mode</code></b> are the corresponding commands in {{game name|tf2|name=Team Fortress 2}}. | ||
{{ | {{todo|There are more games that have at least one of these commands.}} | ||
== Syntax == | == Syntax == |
Revision as of 19:45, 12 September 2021


bot_quota
and bot_quota_mode
are ConVars in Template:Game name and Template:Game name.
tf_bot_quota
and tf_bot_quota_mode
are the corresponding commands in Template:Game name.
Todo: There are more games that have at least one of these commands.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota
is simply the number of bots that are added automatically on the server.
If bot_quota_mode
exists, it allows to interpret bot_quota
differently to achieve more complex effects.
The allowed values for bot_quota_mode
are in the following table. With the expression bot_quota
we mean its value.
bot_quota_mode | Effects |
---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota .
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added.
|
match
|
The number of bots on the server equals the number of human players times bot_quota .
|
![]() competitive
|
The number of inactive bots on each team with no human players equals bot_quota . It has the same side effect as bot_stop 1, although being independent from this ConVar.
|