Prop coreball: Difference between revisions
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(Added note that the origin is fixed in p2ce) |
(Added information about this entity's relation to prop_scalable) |
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==Entity Description== | ==Entity Description== | ||
It is a large combine energy core seen in ep1_citadel_03 without collisions. | It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. | ||
For the core to be rendered correctly, it must be placed exactly at the (2688,12139,5170) location, as this value is hard-coded in the <code>[[Core_(shader)|Core]]</code> shader for normal vector computation. | For the core to be rendered correctly, it must be placed exactly at the <code>(2688, 12139, 5170)</code> location, as this value is hard-coded in the <code>[[Core_(shader)|Core]]</code> shader for normal vector computation. | ||
{{note|This is fixed in {{P2CE}}}} | {{note|This is fixed in {{P2CE}}}} | ||
This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of The Orange Box, <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code> which automatically uses the core ball model. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 17:00, 3 April 2021
Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two . As of The Orange Box,
prop_coreball
is deprecated as an alias for prop_scalable
which automatically uses the core ball model. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetScaleX <vector >
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Z Axis. Format:
<New Size> <Time>