Character (shader): Difference between revisions

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{{MatParam|$metalness|float| Metalness is just a negative multiply on the albedo.
{{MatParam|$metalness|float| Metalness is just a negative multiply on the albedo.
{{note|Doesn't do anything if [[$masks1]] is used.}}}}
{{note|Doesn't do anything if [[$masks1]] is used.}}}}
{{MatParam|$warpindex|float|Tell shader a float value as V coord of specular or fresnel warp texuture .}}
{{MatParam|$warpindex|float|Tell shader a float value as V coord of specular or fresnel warp texuture .
{{note|Doesn't do anything if [[$masks1]] is used.}}}}
{{note|Doesn't do anything if [[$masks1]] is used.}}}}
{{MatParam|$anisotropyamount|float|Controls how much anisotropic lighting tints the model.}}
{{MatParam|$anisotropyamount|float|Controls how much anisotropic lighting tints the model.}}

Revision as of 22:56, 29 September 2020

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Character on left, VertexLitGeneric on right.

Character is a material shader available in Counter-Strike: Global Offensive. Shares most generic parameters of VertexLitGeneric. Takes advantage of mask textures to tune stuff like rimlighting, phong shading and other.

Tip.pngTip:It might be a good idea to look at Valve vmts of new Player Models inside the vpk files, to get better understanding how to structure your Character shader vmt.


Supported Parameters

Textures & Masks

$basetexture
Diffuse mask.
$bumpmap
Normal map.
$envmap
Specular reflection mask.
$masks1
Red channel - $rimlight mask
Green channel - Phong Albedo mask
Blue channel - $metalness mask
Alpha channel - $warpindex mask
$masks2
Red channel - Shadow saturation mask
Green channel - Angle and Amount of Anisotropy
Blue channel - $envmap light scale
Alpha channel - Retroreflectivity
$phongwarptexture
Phong warp texture.
$fresnelrangestexture
BlinnPhong&AmbientReflection fresnel mapping texture

Unique Envmap Parameters

Note.pngNote:In addition to all previous VertexLitGeneric parameters.

$envmaplightscale $envmaplightscaleminmax

Unique Phong Parameters

Note.pngNote:In addition to all previous VertexLitGeneric parameters.

$phongalbedoboost

Unique Rimlight Parameters

Note.pngNote:In addition to all previous VertexLitGeneric parameters.

$rimlightalbedo $rimlighttint $fakerimboost $fakerimtint $rimhaloboost $rimhalobounds

Ambient Reflection Parameters

Note.pngNote: Ambient Reflection is similiar to rimlighting.

$ambientreflectionboost $ambientreflectionbouncecolor $ambientreflectionbouncecenter

Shadow Parameters

$shadowrimboost $shadowsaturation $shadowsaturationbounds $shadowtint $shadowcontrast

Miscellaneous Parameters

$hueshiftamount $metalness $warpindex $anisotropyamount