User contributions for MineClever
Jump to navigation
Jump to search
17 February 2021
- 22:4622:46, 17 February 2021 diff hist +100 $phong →See also
- 22:4222:42, 17 February 2021 diff hist 0 $phong →Colors
- 22:3922:39, 17 February 2021 diff hist +20 $phong →Colors
- 22:3622:36, 17 February 2021 diff hist +184 $phong →Colors
17 October 2020
- 09:2409:24, 17 October 2020 diff hist +662 Phong materials →Phong Fresnel ranges
- 09:1709:17, 17 October 2020 diff hist +210 Phong materials →External Links
10 October 2020
- 00:5300:53, 10 October 2020 diff hist +55 $jigglebone →is_flexible
- 00:4900:49, 10 October 2020 diff hist +59 $forcerealign →Syntax
29 September 2020
- 23:0123:01, 29 September 2020 diff hist +40 Character (shader) →Textures & Masks
- 22:5922:59, 29 September 2020 diff hist +14 Character (shader) →Textures & Masks
- 22:5622:56, 29 September 2020 diff hist −2 Character (shader) →Miscellaneous Parameters
- 22:5422:54, 29 September 2020 diff hist +75 N $warpindex Created page with "Tell shader a float value as V coord of specular or fresnel warp texuture ."
- 22:5322:53, 29 September 2020 diff hist +74 N $metalness Created page with "$basecolor texture would multiple this mask to produce a final diffuse map"
- 22:4722:47, 29 September 2020 diff hist +9 Character (shader) →Textures & Masks
- 22:4522:45, 29 September 2020 diff hist 0 Character (shader) →Miscellaneous Parameters
- 22:3722:37, 29 September 2020 diff hist +35 Character (shader) →Supported Parameters
- 22:3222:32, 29 September 2020 diff hist +8 $fresnelrangestexture No edit summary
- 22:2722:27, 29 September 2020 diff hist +34 m $fresnelrangestexture No edit summary
- 22:2422:24, 29 September 2020 diff hist +886 N $fresnelrangestexture Control Fresnel Term