Garry's Mod Sky List: Difference between revisions
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| {{skycell|190|209|216|150|(1)}} | | {{skycell|190|209|216|150|(1)}} | ||
| 5 | | 5 | ||
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{| class="standard-table" style="width: 100%; text-align: center;" | |||
|+ env_skypaint key values | |||
|- | |||
! Map !! Sky Top Color !! Sky Bottom Color !! Sky Fade Bias !! Sun Size !! Sun Normal !! Sun Position Method !! Sun Color !! Dusk Scale !! Dusk Intensity !! Dusk Color !! Draw Stars !! Star Texture !! Star Scale !! Star Fade !! Star Speed !! HDR Scale | |||
|- | |||
| gm_construct || {{vec3|0.22|0.51|1}} || {{vec3|0.919|0.929|0.992}} || 0.1 || 0 || {{vec3|0|0|1}} || Automatic || {{vec3|0|0|0}} || 0.5 || 2 || {{vec3|1|1|1}} || Yes || skybox/clouds || 2 || 0.5 || 0.03 || 0.56 | |||
|- | |||
| gm_flatgrass || {{vec3|0|0.6|1}} || {{vec3|0.9|0.95|1}} || 0.5 || 0 || {{vec3|0|0|1}} || Automatic || {{vec3|0|0|0}} || 0 || 0 || {{vec3|0|0|0}} || Yes || skybox/clouds || 2 || 0.5 || 0.02 || 0.60 | |||
|} | |} | ||
<noinclude> | <noinclude> |
Revision as of 01:34, 26 September 2020
These skyboxes are available to Garry's Mod and mods utilizing its content. Garry's Mod contains also all Half-Life 2 Skyboxes.
To get painted skybox to work, you need env_skypaint entity.
These skies are HDR capable.
Map | Sky Top Color | Sky Bottom Color | Sky Fade Bias | Sun Size | Sun Normal | Sun Position Method | Sun Color | Dusk Scale | Dusk Intensity | Dusk Color | Draw Stars | Star Texture | Star Scale | Star Fade | Star Speed | HDR Scale |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gm_construct | 0.22 0.51 1 | 0.919 0.929 0.992 | 0.1 | 0 | 0 0 1 | Automatic | 0 0 0 | 0.5 | 2 | 1 1 1 | Yes | skybox/clouds | 2 | 0.5 | 0.03 | 0.56 |
gm_flatgrass | 0 0.6 1 | 0.9 0.95 1 | 0.5 | 0 | 0 0 1 | Automatic | 0 0 0 | 0 | 0 | 0 0 0 | Yes | skybox/clouds | 2 | 0.5 | 0.02 | 0.60 |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |