Prop vehicle: Difference between revisions
		
		
		
		
		
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| m (Updated broken link with link to the official github repo of the source sdk) | Kestrelguy (talk | contribs)  m (added language bar. also some formatting.) | ||
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| {{base point|prop_vehicle}} | {{lang|Prop vehicle}} | ||
| {{base point|prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s. | |||
| [[Vehicles (modeling)| | |||
| In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp]. | In code it is represented by class [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.h#L78 CPropVehicle], defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/vehicle_base.cpp vehicle_base.cpp]. | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV BaseVehicle|all=1}} | |||
| == Flags == | == Flags == | ||
| {{fl|1|Always Think (Run physics every frame)|since={{hl2ep1}}}} | |||
| == Inputs == | == Inputs == | ||
| {{i BaseVehicle|all=1}} | |||
| {{IO|Steer|Steer the vehicle +/-1|param=float}} | |||
| {{IO|Throttle|Throttle +/-1|param=float}} | |||
| == Outputs == | == Outputs == | ||
| {{o Targetname}} | |||
| == See  | == See Also == | ||
| *  | * {{ent|prop_vehicle_driveable}} — A player-drivable vehicle. | ||
| * [[Vehicles (modeling)]]  | * [[Vehicles (modeling)]] — An article on how to create a vehicle model. | ||
Revision as of 14:39, 29 April 2022

 
Template:Base point It is a vehicle model that can be driven via inputs. In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.
Keyvalues
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: airboat.txt
- prop_vehicle_apc: apc.txt/apc_npc.txt
- prop_vehicle_crane: crane.txt
- prop_vehicle_prisoner_pod: prisoner_pod.txt
- prop_vehicle_jeep: jalopy.txt(only in ) / ) /jeep_test.txt
- prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only: Half-Life 2: Episode One only:
- choreo_vehicle.txt
- choreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only: Half-Life 2: Episode Two only:
- choreo_vehicle_ep2_barn1.txt
- choreo_vehicle_ep2_hangar.txt
- choreo_vehicle_ep2_intro.txt
- choreo_vehicle_ep2_Outland_02.txt
- choreo_vehicle_ep2_playertrapped.txt
 Portal 2 only: Portal 2 only:
- player_ending.txt
- player_down.txt
- br_player_look.txt
- br_player_view.txt
 
- There is also reference_vehicle.txt, which you can modify to make your own vehicle or use as-is.
- prop_vehicle_sin: sincar.txt/sincar_pit.txt(only in ) )
- p3_vehicle_segway: segway.txt(only in ) )
 
- prop_vehicle_airboat: 
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Flags
- Always Think (Run physics every frame) : [1] (in all games since  ) )
Inputs
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
- Steer <float>
- Steer the vehicle +/-1
- Throttle <float>
- Throttle +/-1
Outputs
See Also
- prop_vehicle_driveable — A player-drivable vehicle.
- Vehicles (modeling) — An article on how to create a vehicle model.























