Env smoketrail: Difference between revisions
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{{screenshot}} | {{screenshot}} | ||
{{lang|Env smoketrail}} | {{lang|Env smoketrail}} | ||
{{ | {{Entity|type=e0|env_smoketrail}} It creates a smoke trail. | ||
{{code class|SmokeTrail|smoke_trail.cpp}} | {{code class|SmokeTrail|smoke_trail.cpp}} |
Revision as of 10:45, 25 July 2023

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Template:Entity It creates a smoke trail.
Keyvalues
- Sprite Opacity (opacity) ([todo internal name (i)]) <float>
- Opacity of the sprites (range from 0 - 1).
- Particle Life Time (lifetime) ([todo internal name (i)]) <float>
- Number of seconds until each particle dies.
- Start Color (startcolor) ([todo internal name (i)]) <color255>
- Starting color of the emitted particles.
- Emitter Life Time (emittime) ([todo internal name (i)]) <float>
- Number of seconds until the
env_smoketrail
stops emitting particles. 0 means never stop emitting particles.
- Minimum Random Speed (minspeed) ([todo internal name (i)]) <float>
- Minimum randomly-directed speed to use for emitted particles.
- Maximum Random Speed (maxspeed) ([todo internal name (i)]) <float>
- Maximum randomly-directed speed to use for emitted particles.
- Minimum Directed Speed (mindirectedspeed) ([todo internal name (i)]) <float>
- Minimum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Maximum Directed Speed (maxdirectedspeed) ([todo internal name (i)]) <float>
- Maximum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Spawn radius (spawnradius) ([todo internal name (i)]) <float>
- Distance from
env_smoketrail
at which particles are emitted.
Fire Sprite (firesprite) ([todo internal name (i)]) <sprite>- Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) ([todo internal name (i)]) <sprite>- Deprecated.
Not present in code. Sprite to use for smoke puffs.